Add ivec3 functions

This commit is contained in:
Christopher Lang
2022-05-18 18:05:17 +01:00
parent d2957e6275
commit 65409bcda1
3 changed files with 372 additions and 7 deletions

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@@ -1,7 +1,7 @@
/*
* Copyright (c), Recep Aslantas.
* Copyright (c);, Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* MIT License (MIT);, http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
@@ -15,7 +15,63 @@ extern "C" {
CGLM_EXPORT
void
glmc_ivec3(int * __restrict v, ivec3 dest);
cglmc_ivec3(ivec4 v, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_copy(ivec3 a, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_zero(ivec3 v);
CGLM_EXPORT
void
cglm_ivec3_one(ivec3 v);
CGLM_EXPORT
void
cglm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_adds(ivec3 v, int s, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_subs(ivec3 v, int s, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_scale(ivec3 v, int s, ivec3 dest);
CGLM_EXPORT
int
cglm_ivec3_distance2(ivec3 a, ivec3 b);
CGLM_EXPORT
float
cglm_ivec3_distance(ivec3 a, ivec3 b);
CGLM_EXPORT
void
cglm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
CGLM_EXPORT
void
cglm_ivec3_clamp(ivec3 v, int minVal, int maxVal);
#ifdef __cplusplus
}

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@@ -7,7 +7,21 @@
/*
FUNCTIONS:
CGLM_INLINE void glm_ivec3(int * __restrict v, ivec3 dest)
CGLM_INLINE void glm_ivec3(ivec4 v, ivec3 dest)
CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
CGLM_INLINE void glm_ivec3_zero(ivec3 v)
CGLM_INLINE void glm_ivec3_one(ivec3 v)
CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
*/
#ifndef cglm_ivec3_h
@@ -16,17 +30,228 @@ FUNCTIONS:
#include "common.h"
/*!
* @brief init ivec3 using another vector
* @brief init ivec3 using an ivec4
*
* @param[in] v a vector
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_ivec3(int * __restrict v, ivec3 dest) {
glm_ivec3(ivec4 v, ivec3 dest) {
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
}
/*!
* @brief copy all members of [a] to [dest]
*
* @param[in] a source vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_copy(ivec3 a, ivec3 dest) {
dest[0] = a[0];
dest[1] = a[1];
dest[2] = a[2];
}
/*!
* @brief set all members of [v] to zero
*
* @param[out] v vector
*/
CGLM_INLINE
void
glm_ivec3_zero(ivec3 v) {
v[0] = v[1] = v[2] = 0;
}
/*!
* @brief set all members of [v] to one
*
* @param[out] v vector
*/
CGLM_INLINE
void
glm_ivec3_one(ivec3 v) {
v[0] = v[1] = v[2] = 1;
}
/*!
* @brief add vector [a] to vector [b] and store result in [dest]
*
* @param[in] a first vector
* @param[in] b second vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
dest[0] = a[0] + b[0];
dest[1] = a[1] + b[1];
dest[2] = a[2] + b[2];
}
/*!
* @brief add scalar s to vector [v] and store result in [dest]
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
dest[0] = v[0] + s;
dest[1] = v[1] + s;
dest[2] = v[2] + s;
}
/*!
* @brief subtract vector [b] from vector [a] and store result in [dest]
*
* @param[in] a first vector
* @param[in] b second vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
dest[0] = a[0] - b[0];
dest[1] = a[1] - b[1];
dest[2] = a[2] - b[2];
}
/*!
* @brief subtract scalar s from vector [v] and store result in [dest]
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
dest[0] = v[0] - s;
dest[1] = v[1] - s;
dest[2] = v[2] - s;
}
/*!
* @brief multiply vector [a] with vector [b] and store result in [dest]
*
* @param[in] a frist vector
* @param[in] b second vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
dest[0] = a[0] * b[0];
dest[1] = a[1] * b[1];
dest[2] = a[2] * b[2];
}
/*!
* @brief multiply vector [a] with scalar s and store result in [dest]
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
dest[0] = v[0] * s;
dest[1] = v[1] * s;
dest[2] = v[2] * s;
}
/*!
* @brief squared distance between two vectors
*
* @param[in] a first vector
* @param[in] b second vector
* @return returns squared distance
*/
CGLM_INLINE
int
glm_ivec3_distance2(ivec3 a, ivec3 b) {
int xd = a[0] - b[0];
int yd = a[1] - b[1];
int zd = a[2] - b[2];
return xd * xd + yd * yd + zd * zd;
}
/*!
* @brief distance between two vectors
*
* @param[in] a first vector
* @param[in] b second vector
* @return returns distance
*/
CGLM_INLINE
float
glm_ivec3_distance(ivec3 a, ivec3 b) {
return sqrtf((float)glm_ivec3_distance2(a, b));
}
/*!
* @brief set each member of dest to greater of vector a and b
*
* @param[in] a first vector
* @param[in] b second vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
dest[0] = a[0] > b[0] ? a[0] : b[0];
dest[1] = a[1] > b[1] ? a[1] : b[1];
dest[2] = a[2] > b[2] ? a[2] : b[2];
}
/*!
* @brief set each member of dest to lesser of vector a and b
*
* @param[in] a first vector
* @param[in] b second vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
dest[0] = a[0] < b[0] ? a[0] : b[0];
dest[1] = a[1] < b[1] ? a[1] : b[1];
dest[2] = a[2] < b[2] ? a[2] : b[2];
}
/*!
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
*
* @param[in, out] v vector
* @param[in] minVal minimum value
* @param[in] minVal minimum value
*/
CGLM_INLINE
void
glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
if (v[0] < minVal)
v[0] = minVal;
else if(v[0] > maxVal)
v[0] = maxVal;
if (v[1] < minVal)
v[1] = minVal;
else if(v[1] > maxVal)
v[1] = maxVal;
if (v[2] < minVal)
v[2] = minVal;
else if(v[2] > maxVal)
v[2] = maxVal;
}
#endif /* cglm_ivec3_h */

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@@ -10,6 +10,90 @@
CGLM_EXPORT
void
glmc_ivec3(int * __restrict v, ivec3 dest) {
cglmc_ivec3(ivec4 v, ivec3 dest) {
glm_ivec3(v, dest);
}
CGLM_EXPORT
void
cglm_ivec3_copy(ivec3 a, ivec3 dest) {
glm_ivec3_copy(a, dest);
}
CGLM_EXPORT
void
cglm_ivec3_zero(ivec3 v) {
glm_ivec3_zero(v);
}
CGLM_EXPORT
void
cglm_ivec3_one(ivec3 v) {
glm_ivec3_one(v);
}
CGLM_EXPORT
void
cglm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
glm_ivec3_add(a, b, dest);
}
CGLM_EXPORT
void
cglm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
glm_ivec3_adds(v, s, dest);
}
CGLM_EXPORT
void
cglm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
glm_ivec3_sub(a, b, dest);
}
CGLM_EXPORT
void
cglm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
glm_ivec3_subs(v, s, dest);
}
CGLM_EXPORT
void
cglm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
glm_ivec3_mul(a, b, dest);
}
CGLM_EXPORT
void
cglm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
glm_ivec3_scale(v, s, dest);
}
CGLM_EXPORT
int
cglm_ivec3_distance2(ivec3 a, ivec3 b) {
return glm_ivec3_distance2(a, b);
}
CGLM_EXPORT
float
cglm_ivec3_distance(ivec3 a, ivec3 b) {
return glm_ivec3_distance(a, b);
}
CGLM_EXPORT
void
cglm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
glm_ivec3_maxv(a, b, dest);
}
CGLM_EXPORT
void
cglm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
glm_ivec3_minv(a, b, dest);
}
CGLM_EXPORT
void
cglm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
glm_ivec3_clamp(v, minVal, maxVal);
}