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README.md
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# 🎥 OpenGL Mathematics (glm) for `C`
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[](https://travis-ci.com/recp/cglm)
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[](https://ci.appveyor.com/project/recp/cglm/branch/master)
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[](http://cglm.readthedocs.io/en/latest/?badge=latest)
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[](https://coveralls.io/github/recp/cglm?branch=master)
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[](https://codecov.io/gh/recp/cglm)
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[](https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade)
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[](#backers)
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[](#sponsors)
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<p align="center">
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<img alt="" src="cglm.png" width="550" />
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</p>
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<br>
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<p align="center">
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<a href="https://travis-ci.com/recp/cglm">
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<img src="https://travis-ci.com/recp/cglm.svg?branch=master"
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alt="Build Status">
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</a>
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<a href="https://ci.appveyor.com/project/recp/cglm/branch/master">
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<img src="https://ci.appveyor.com/api/projects/status/av7l3gc0yhfex8y4/branch/master?svg=true"
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alt="Windows Build Status">
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</a>
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<a href="http://cglm.readthedocs.io/en/latest/?badge=latest">
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<img src="https://readthedocs.org/projects/cglm/badge/?version=latest"
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alt="Documentation Status">
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</a>
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<a href="https://www.codacy.com/app/recp/cglm?utm_source=github.com&utm_medium=referral&utm_content=recp/cglm&utm_campaign=Badge_Grade">
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<img src="https://api.codacy.com/project/badge/Grade/6a62b37d5f214f178ebef269dc4a6bf1"
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alt="Codacy Badge"/>
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</a>
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<a href="https://coveralls.io/github/recp/cglm?branch=master">
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<img src="https://coveralls.io/repos/github/recp/cglm/badge.svg?branch=master"
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alt="Coverage Status"/>
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</a>
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<a href="https://codecov.io/gh/recp/cglm">
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<img src="https://codecov.io/gh/recp/cglm/branch/master/graph/badge.svg"
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alt="Coverage Status"/>
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</a>
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<br /><br />
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<a href="#sponsors">
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<img src="https://opencollective.com/cglm/sponsors/badge.svg"
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alt="Sponsors on Open Collective"/>
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</a>
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<a href="#backers">
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<img src="https://opencollective.com/cglm/backers/badge.svg"
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alt="Backers on Open Collective"/>
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</a>
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</p>
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<br>
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<p align="center">
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Highly optimized 2D|3D math library, also known as <b>OpenGL Mathematics (glm) for `C`</b>. <b>cglm</b> provides lot of utils to help math operations to be fast and quick to write. It is community friendly, feel free to bring any issues, bugs you faced.
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</p>
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---
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#### Documentation
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@@ -403,7 +443,7 @@ You can pass matrices the same way to other APIs e.g. Vulkan, DX...
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- [x] Add version info
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- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
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- [x] Extra documentation
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- [ ] ARM Neon Arch (In Progress)
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- [x] ARM Neon Arch
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## Contributors
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