mat2: don't use vec4 directly on mat2 becauce of alignment requirements may be different

This commit is contained in:
Recep Aslantas
2020-07-31 00:06:38 +03:00
parent 2326e627b5
commit 5ff42799b2

View File

@@ -56,7 +56,7 @@
CGLM_INLINE
void
glm_mat2_copy(mat2 mat, mat2 dest) {
glm_vec4_copy(mat[0], dest[0]);
glm_vec4_ucopy(mat[0], dest[0]);
}
/*!
@@ -216,7 +216,16 @@ glm_mat2_trace(mat2 m) {
CGLM_INLINE
void
glm_mat2_scale(mat2 m, float s) {
glm_vec4_scale(m[0], s, m[0]);
#if defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
#elif defined(CGLM_NEON_FP)
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
#else
m[0][0] = m[0][0] * s;
m[0][1] = m[0][1] * s;
m[1][0] = m[1][0] * s;
m[1][1] = m[1][1] * s;
#endif
}
/*!