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update docs
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@@ -75,7 +75,7 @@ glm_bezier(float s, float p0, float c0, float c1, float p1) {
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* @param[in] t1 tangent 2
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* @param[in] p1 end point
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*
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* @return B(s)
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* @return H(s)
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*/
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CGLM_INLINE
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float
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