diff --git a/README.md b/README.md
index dffa54c..d03a03f 100644
--- a/README.md
+++ b/README.md
@@ -82,7 +82,11 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
- inline or pre-compiled function call
- frustum (extract view frustum planes, corners...)
- bounding box (AABB in Frustum (culling), crop, merge...)
+- bounding sphere
- project, unproject
+- easing functions
+- curves
+- curve interpolation helpers (S*M*C, deCasteljau...)
- and other...
diff --git a/docs/source/api.rst b/docs/source/api.rst
index c7f74a5..408eae7 100644
--- a/docs/source/api.rst
+++ b/docs/source/api.rst
@@ -47,3 +47,4 @@ Follow the :doc:`build` documentation for this
call
sphere
curve
+ bezier
diff --git a/docs/source/bezier.rst b/docs/source/bezier.rst
new file mode 100644
index 0000000..8b29751
--- /dev/null
+++ b/docs/source/bezier.rst
@@ -0,0 +1,89 @@
+.. default-domain:: C
+
+Bezier
+================================================================================
+
+Header: cglm/bezier.h
+
+Common helpers for cubic bezier and similar curves.
+
+Table of contents (click to go):
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Functions:
+
+1. :c:func:`glm_bezier`
+2. :c:func:`glm_hermite`
+3. :c:func:`glm_decasteljau`
+
+Functions documentation
+~~~~~~~~~~~~~~~~~~~~~~~
+
+.. c:function:: float glm_bezier(float s, float p0, float c0, float c1, float p1)
+
+ | cubic bezier interpolation
+ | formula:
+
+ .. code-block:: text
+
+ B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
+
+ | similar result using matrix:
+
+ .. code-block:: text
+
+ B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
+
+ | glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
+
+ Parameters:
+ | *[in]* **s** parameter between 0 and 1
+ | *[in]* **p0** begin point
+ | *[in]* **c0** control point 1
+ | *[in]* **c1** control point 2
+ | *[in]* **p1** end point
+
+ Returns:
+ B(s)
+
+.. c:function:: float glm_hermite(float s, float p0, float t0, float t1, float p1)
+
+ | cubic hermite interpolation
+ | formula:
+
+ .. code-block:: text
+
+ H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
+
+ | similar result using matrix:
+
+ .. code-block:: text
+
+ H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
+
+ | glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
+
+
+ Parameters:
+ | *[in]* **s** parameter between 0 and 1
+ | *[in]* **p0** begin point
+ | *[in]* **t0** tangent 1
+ | *[in]* **t1** tangent 2
+ | *[in]* **p1** end point
+
+ Returns:
+ B(s)
+
+.. c:function:: float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
+
+ | iterative way to solve cubic equation
+
+ Parameters:
+ | *[in]* **prm** parameter between 0 and 1
+ | *[in]* **p0** begin point
+ | *[in]* **c0** control point 1
+ | *[in]* **c1** control point 2
+ | *[in]* **p1** end point
+
+ Returns:
+ parameter to use in cubic equation
diff --git a/include/cglm/bezier.h b/include/cglm/bezier.h
index 8b1ee6e..1d194f5 100644
--- a/include/cglm/bezier.h
+++ b/include/cglm/bezier.h
@@ -75,7 +75,7 @@ glm_bezier(float s, float p0, float c0, float c1, float p1) {
* @param[in] t1 tangent 2
* @param[in] p1 end point
*
- * @return B(s)
+ * @return H(s)
*/
CGLM_INLINE
float