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https://github.com/recp/cglm.git
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Merge pull request #390 from waywardmonkeys/doc-improvements
Doc improvements
This commit is contained in:
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -173,7 +173,7 @@ jobs:
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- name: Build
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working-directory: docs
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run: sphinx-build source build
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run: sphinx-build -W --keep-going source build
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build_meson:
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name: Meson / ${{ matrix.os }}
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@@ -78,49 +78,6 @@ Functions documentation
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| *[in, out]* **m** affine transform
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| *[in]* **v** z factor
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.. c:function:: void glm_translate_make(mat4 m, vec3 v)
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creates NEW translate transform matrix by *v* vector.
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** translate vector [x, y, z]
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.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
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scale existing transform matrix by *v* vector and store result in dest
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Parameters:
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| *[in]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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| *[out]* **dest** scaled matrix
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.. c:function:: void glm_scale_make(mat4 m, vec3 v)
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creates NEW scale matrix by v vector
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Parameters:
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| *[out]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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.. c:function:: void glm_scale(mat4 m, vec3 v)
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scales existing transform matrix by v vector
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and stores result in same matrix
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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.. c:function:: void glm_scale_uni(mat4 m, float s)
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applies uniform scale to existing transform matrix v = [s, s, s]
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and stores result in same matrix
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** scale factor
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.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
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rotate existing transform matrix around X axis by angle
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@@ -151,16 +108,6 @@ Functions documentation
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| *[in]* **angle** angle (radians)
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| *[out]* **dest** rotated matrix
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.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
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creates NEW rotation matrix by angle and axis,
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axis will be normalized so you don't need to normalize it
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Parameters:
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| *[out]* **m** affine transform
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| *[in]* **axis** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
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rotate existing transform matrix around Z axis by angle and axis
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@@ -180,56 +127,6 @@ Functions documentation
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| *[in]* **angle** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
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| creates NEW rotation matrix by angle and axis at given point
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| this creates rotation matrix, it assumes you don't have a matrix
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| this should work faster than glm_rotate_at because it reduces one glm_translate.
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **pivot** pivot, anchor point, rotation center
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| *[in]* **angle** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
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decompose scale vector
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **s** scale vector (Sx, Sy, Sz)
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.. c:function:: bool glm_uniscaled(mat4 m)
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returns true if matrix is uniform scaled.
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This is helpful for creating normal matrix.
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Parameters:
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| *[in]* **m** matrix
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.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
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decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
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DON'T pass projected matrix here
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **r** rotation matrix
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| *[out]* **s** scale matrix
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.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
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decompose affine transform, TODO: extract shear factors.
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DON'T pass projected matrix here
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **t** translation vector
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| *[out]* **r** rotation matrix (mat4)
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| *[out]* **s** scaling vector [X, Y, Z]
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.. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
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| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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@@ -9,7 +9,7 @@ In the future there may be option to forward struct api to call api instead of i
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📌 **USE this API docs for similar functions in struct and call api**
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📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
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📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`api_struct` to configure struct api for more details.
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📌 In struct api functions can return struct/union
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📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
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@@ -43,6 +43,7 @@ Follow the :doc:`build` documentation for this
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cam
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frustum
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box
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aabb2d
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quat
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euler
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mat2
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@@ -3,9 +3,9 @@ Build cglm
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| **cglm** does not have any external dependencies.
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**NOTE:**
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If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
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Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
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.. note::
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If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
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Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
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CMake (All platforms):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -18,10 +18,10 @@ fast if you don't care specific projection values.
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*_decomp* means decompose; these function can help to decompose projection
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matrices.
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**NOTE**: Be careful when working with high range (very small near, very large
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far) projection matrices. You may not get exact value you gave.
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**float** type cannot store very high precision so you will lose precision.
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Also your projection matrix will be inaccurate due to losing precision
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.. note:: Be careful when working with high range (very small near, very large
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far) projection matrices. You may not get exact value you gave.
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**float** type cannot store very high precision so you will lose precision.
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Also your projection matrix will be inaccurate due to losing precision
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -178,7 +178,7 @@ Functions documentation
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| set up view matrix
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**NOTE:** The UP vector must not be parallel to the line of sight from the eye point to the reference point.
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.. note:: The UP vector must not be parallel to the line of sight from the eye point to the reference point.
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Parameters:
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| *[in]* **eye** eye vector
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@@ -194,7 +194,7 @@ Functions documentation
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target self then this might be useful. Because you need to get target
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from direction.
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**NOTE:** The UP vector must not be parallel to the line of sight from the eye point to the reference point.
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.. note:: The UP vector must not be parallel to the line of sight from the eye point to the reference point.
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Parameters:
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| *[in]* **eye** eye vector
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@@ -42,9 +42,9 @@ Allocations:
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*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
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You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment.
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**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
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Because you may want to multiply a CGLM matrix with external matrix.
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There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
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.. note:: Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
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Because you may want to multiply a CGLM matrix with external matrix.
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There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
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Array vs Struct:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -24,9 +24,9 @@ Example to print mat4 matrix:
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/* ... */
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glm_mat4_print(transform, stderr);
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**NOTE:** print functions use **%0.4f** precision if you need more
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(you probably will in some cases), you can change it temporary.
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cglm may provide precision parameter in the future
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.. note:: print functions use **%0.4f** precision if you need more
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(you probably will in some cases), you can change it temporary.
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cglm may provide precision parameter in the future.
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Changes since **v0.7.3**:
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* Now mis-alignment of columns are fixed: larger numbers are printed via %g and others are printed via %f. Column widths are calculated before print.
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@@ -184,7 +184,7 @@ Functions documentation
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Create mat2 matrix from pointer
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| NOTE: **@src** must contain at least 4 elements.
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.. note:: **@src** must contain at least 4 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -45,7 +45,7 @@ Functions documentation
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Create mat2x3 matrix from pointer
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| NOTE: **@src** must contain at least 6 elements.
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.. note:: **@src** must contain at least 6 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -45,7 +45,7 @@ Functions documentation
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Create mat2x4 matrix from pointer
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| NOTE: **@src** must contain at least 8 elements.
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.. note:: **@src** must contain at least 8 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -194,7 +194,7 @@ Functions documentation
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Create mat3 matrix from pointer
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| NOTE: **@src** must contain at least 9 elements.
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.. note:: **@src** must contain at least 9 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -45,7 +45,8 @@ Functions documentation
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Create mat3x2 matrix from pointer
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| NOTE: **@src** must contain at least 6 elements.
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.. note:: **@src** must contain at least 6 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix3x2
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@@ -45,7 +45,8 @@ Functions documentation
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Create mat3x4 matrix from pointer
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| NOTE: **@src** must contain at least 12 elements.
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.. note::: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix3x4
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@@ -34,8 +34,8 @@ Functions:
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#. :c:func:`glm_mat4_mulN`
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#. :c:func:`glm_mat4_mulv`
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#. :c:func:`glm_mat4_mulv3`
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#. :c:func:`glm_mat3_trace`
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#. :c:func:`glm_mat3_trace3`
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#. :c:func:`glm_mat4_trace`
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#. :c:func:`glm_mat4_trace3`
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#. :c:func:`glm_mat4_quat`
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#. :c:func:`glm_mat4_transpose_to`
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#. :c:func:`glm_mat4_transpose`
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@@ -263,7 +263,7 @@ Functions documentation
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| e.g Newton-Raphson. this should work faster than normal,
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| to get more precise use glm_mat4_inv version.
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| NOTE: You will lose precision, glm_mat4_inv is more accurate
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.. note:: You will lose precision, glm_mat4_inv is more accurate
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Parameters:
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| *[in]* **mat** source
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@@ -308,7 +308,7 @@ Functions documentation
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Create mat4 matrix from pointer
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| NOTE: **@src** must contain at least 16 elements.
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.. note:: **@src** must contain at least 16 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -45,7 +45,8 @@ Functions documentation
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Create mat4x2 matrix from pointer
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| NOTE: **@src** must contain at least 8 elements.
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.. note:: **@src** must contain at least 8 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix4x2
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@@ -45,7 +45,8 @@ Functions documentation
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Create mat4x3 matrix from pointer
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| NOTE: **@src** must contain at least 12 elements.
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.. note:: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix4x3
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@@ -426,7 +426,7 @@ Functions documentation
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Create quaternion from pointer
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| NOTE: **@src** must contain at least 4 elements. cglm store quaternions as [x, y, z, w].
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.. note:: **@src** must contain at least 4 elements. cglm store quaternions as [x, y, z, w].
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -389,7 +389,8 @@ Functions documentation
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Create two dimensional vector from pointer
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| NOTE: **@src** must contain at least 2 elements.
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.. note:: **@src** must contain at least 2 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination vector
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@@ -507,7 +507,7 @@ Functions documentation
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Create three dimensional vector from pointer
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| NOTE: **@src** must contain at least 3 elements.
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.. note::: **@src** must contain at least 3 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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@@ -108,6 +108,13 @@ Functions documentation
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: void glm_vec4_one(vec4 v)
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makes all members one
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: float glm_vec4_dot(vec4 a, vec4 b)
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dot product of vec4
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@@ -412,7 +419,8 @@ Functions documentation
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Create four dimensional vector from pointer
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| NOTE: **@src** must contain at least 4 elements.
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.. note:: **@src** must contain at least 4 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination vector
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