use float literal suffix for numbers

This commit is contained in:
Recep Aslantas
2018-01-10 00:01:06 +03:00
parent b3c3e3a034
commit 42743e3b82

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@@ -333,18 +333,18 @@ glm_persp_decomp(mat4 proj,
m22 = proj[2][2];
m32 = proj[3][2];
n = m32 / (m22 - 1);
f = m32 / (m22 + 1);
n = m32 / (m22 - 1.0f);
f = m32 / (m22 + 1.0f);
n_m11 = n / m11;
n_m00 = n / m00;
*nearVal = n;
*farVal = f;
*bottom = n_m11 * (m21 - 1);
*top = n_m11 * (m21 + 1);
*left = n_m00 * (m20 - 1);
*right = n_m00 * (m20 + 1);
*bottom = n_m11 * (m21 - 1.0f);
*top = n_m11 * (m21 + 1.0f);
*left = n_m00 * (m20 - 1.0f);
*right = n_m00 * (m20 + 1.0f);
}
/*!
@@ -379,9 +379,9 @@ glm_persp_decomp_x(mat4 proj,
m00 = proj[0][0];
m20 = proj[2][0];
nearVal = proj[3][2] / (proj[3][3] - 1);
*left = nearVal * (m20 - 1) / m00;
*right = nearVal * (m20 + 1) / m00;
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*left = nearVal * (m20 - 1.0f) / m00;
*right = nearVal * (m20 + 1.0f) / m00;
}
/*!
@@ -402,7 +402,7 @@ glm_persp_decomp_y(mat4 proj,
m21 = proj[2][1];
m11 = proj[1][1];
nearVal = proj[3][2] / (proj[3][3] - 1);
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*bottom = nearVal * (m21 - 1) / m11;
*top = nearVal * (m21 + 1) / m11;
}
@@ -425,8 +425,8 @@ glm_persp_decomp_z(mat4 proj,
m32 = proj[3][2];
m22 = proj[2][2];
*nearVal = m32 / (m22 - 1);
*farVal = m32 / (m22 + 1);
*nearVal = m32 / (m22 - 1.0f);
*farVal = m32 / (m22 + 1.0f);
}
/*!