From 42743e3b82aace1cedc310d4d46c3975e88c879e Mon Sep 17 00:00:00 2001 From: Recep Aslantas Date: Wed, 10 Jan 2018 00:01:06 +0300 Subject: [PATCH] use float literal suffix for numbers --- include/cglm/cam.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/include/cglm/cam.h b/include/cglm/cam.h index 4e3d888..a65847c 100644 --- a/include/cglm/cam.h +++ b/include/cglm/cam.h @@ -333,18 +333,18 @@ glm_persp_decomp(mat4 proj, m22 = proj[2][2]; m32 = proj[3][2]; - n = m32 / (m22 - 1); - f = m32 / (m22 + 1); + n = m32 / (m22 - 1.0f); + f = m32 / (m22 + 1.0f); n_m11 = n / m11; n_m00 = n / m00; *nearVal = n; *farVal = f; - *bottom = n_m11 * (m21 - 1); - *top = n_m11 * (m21 + 1); - *left = n_m00 * (m20 - 1); - *right = n_m00 * (m20 + 1); + *bottom = n_m11 * (m21 - 1.0f); + *top = n_m11 * (m21 + 1.0f); + *left = n_m00 * (m20 - 1.0f); + *right = n_m00 * (m20 + 1.0f); } /*! @@ -379,9 +379,9 @@ glm_persp_decomp_x(mat4 proj, m00 = proj[0][0]; m20 = proj[2][0]; - nearVal = proj[3][2] / (proj[3][3] - 1); - *left = nearVal * (m20 - 1) / m00; - *right = nearVal * (m20 + 1) / m00; + nearVal = proj[3][2] / (proj[3][3] - 1.0f); + *left = nearVal * (m20 - 1.0f) / m00; + *right = nearVal * (m20 + 1.0f) / m00; } /*! @@ -402,7 +402,7 @@ glm_persp_decomp_y(mat4 proj, m21 = proj[2][1]; m11 = proj[1][1]; - nearVal = proj[3][2] / (proj[3][3] - 1); + nearVal = proj[3][2] / (proj[3][3] - 1.0f); *bottom = nearVal * (m21 - 1) / m11; *top = nearVal * (m21 + 1) / m11; } @@ -425,8 +425,8 @@ glm_persp_decomp_z(mat4 proj, m32 = proj[3][2]; m22 = proj[2][2]; - *nearVal = m32 / (m22 - 1); - *farVal = m32 / (m22 + 1); + *nearVal = m32 / (m22 - 1.0f); + *farVal = m32 / (m22 + 1.0f); } /*!