use float literal suffix for numbers

This commit is contained in:
Recep Aslantas
2018-01-10 00:01:06 +03:00
parent b3c3e3a034
commit 42743e3b82

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@@ -333,18 +333,18 @@ glm_persp_decomp(mat4 proj,
m22 = proj[2][2]; m22 = proj[2][2];
m32 = proj[3][2]; m32 = proj[3][2];
n = m32 / (m22 - 1); n = m32 / (m22 - 1.0f);
f = m32 / (m22 + 1); f = m32 / (m22 + 1.0f);
n_m11 = n / m11; n_m11 = n / m11;
n_m00 = n / m00; n_m00 = n / m00;
*nearVal = n; *nearVal = n;
*farVal = f; *farVal = f;
*bottom = n_m11 * (m21 - 1); *bottom = n_m11 * (m21 - 1.0f);
*top = n_m11 * (m21 + 1); *top = n_m11 * (m21 + 1.0f);
*left = n_m00 * (m20 - 1); *left = n_m00 * (m20 - 1.0f);
*right = n_m00 * (m20 + 1); *right = n_m00 * (m20 + 1.0f);
} }
/*! /*!
@@ -379,9 +379,9 @@ glm_persp_decomp_x(mat4 proj,
m00 = proj[0][0]; m00 = proj[0][0];
m20 = proj[2][0]; m20 = proj[2][0];
nearVal = proj[3][2] / (proj[3][3] - 1); nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*left = nearVal * (m20 - 1) / m00; *left = nearVal * (m20 - 1.0f) / m00;
*right = nearVal * (m20 + 1) / m00; *right = nearVal * (m20 + 1.0f) / m00;
} }
/*! /*!
@@ -402,7 +402,7 @@ glm_persp_decomp_y(mat4 proj,
m21 = proj[2][1]; m21 = proj[2][1];
m11 = proj[1][1]; m11 = proj[1][1];
nearVal = proj[3][2] / (proj[3][3] - 1); nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*bottom = nearVal * (m21 - 1) / m11; *bottom = nearVal * (m21 - 1) / m11;
*top = nearVal * (m21 + 1) / m11; *top = nearVal * (m21 + 1) / m11;
} }
@@ -425,8 +425,8 @@ glm_persp_decomp_z(mat4 proj,
m32 = proj[3][2]; m32 = proj[3][2];
m22 = proj[2][2]; m22 = proj[2][2];
*nearVal = m32 / (m22 - 1); *nearVal = m32 / (m22 - 1.0f);
*farVal = m32 / (m22 + 1); *farVal = m32 / (m22 + 1.0f);
} }
/*! /*!