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boilerplate
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@@ -93,6 +93,7 @@ add_library(${PROJECT_NAME}
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src/mat4x2.c
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src/mat4x3.c
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src/plane.c
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src/perlin.c
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src/frustum.c
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src/box.c
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src/project.c
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@@ -67,6 +67,7 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/util.h \
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include/cglm/quat.h \
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include/cglm/plane.h \
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include/cglm/perlin.h \
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include/cglm/frustum.h \
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include/cglm/box.h \
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include/cglm/aabb2d.h \
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@@ -120,6 +121,7 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
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include/cglm/call/quat.h \
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include/cglm/call/euler.h \
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include/cglm/call/plane.h \
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include/cglm/call/perlin.h \
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include/cglm/call/frustum.h \
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include/cglm/call/box.h \
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include/cglm/call/project.h \
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@@ -210,6 +212,7 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
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include/cglm/struct/quat.h \
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include/cglm/struct/euler.h \
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include/cglm/struct/plane.h \
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include/cglm/struct/perlin.h \
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include/cglm/struct/frustum.h \
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include/cglm/struct/box.h \
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include/cglm/struct/aabb2d.h \
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@@ -261,6 +264,7 @@ libcglm_la_SOURCES=\
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src/mat4x2.c \
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src/mat4x3.c \
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src/plane.c \
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src/perlin.c \
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src/frustum.c \
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src/box.c \
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src/project.c \
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@@ -32,6 +32,7 @@ extern "C" {
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#include "call/quat.h"
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#include "call/euler.h"
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#include "call/plane.h"
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#include "call/perlin.h"
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#include "call/frustum.h"
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#include "call/aabb2d.h"
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#include "call/box.h"
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23
include/cglm/call/perlin.h
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23
include/cglm/call/perlin.h
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@@ -0,0 +1,23 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_perlin_h
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#define cglmc_perlin_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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float
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glmc_perlin(vec4 point);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_perlin_h */
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@@ -30,6 +30,7 @@
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#include "quat.h"
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#include "euler.h"
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#include "plane.h"
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#include "perlin.h"
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#include "aabb2d.h"
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#include "box.h"
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#include "color.h"
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@@ -31,6 +31,7 @@ extern "C" {
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#include "struct/affine.h"
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#include "struct/frustum.h"
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#include "struct/plane.h"
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#include "struct/perlin.h"
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#include "struct/box.h"
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#include "struct/color.h"
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#include "struct/io.h"
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33
include/cglm/struct/perlin.h
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33
include/cglm/struct/perlin.h
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@@ -0,0 +1,33 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglms_perlins_h
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#define cglms_perlins_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../perlin.h"
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#include "vec4.h"
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/*
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Functions:
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CGLM_INLINE float glms_perlin(vec4s point);
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*/
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/*!
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* @brief Classic perlin noise
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*
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* @param[in] point 4D vector
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* @returns perlin noise value
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*/
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CGLM_INLINE
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float
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glms_perlin(vec4s point) {
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return glm_perlin(point.raw);
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}
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#endif /* cglms_perlins_h */
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@@ -56,6 +56,7 @@ cglm_src = files(
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'src/mat4x2.c',
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'src/mat4x3.c',
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'src/plane.c',
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'src/perlin.c',
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'src/frustum.c',
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'src/box.c',
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'src/project.c',
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15
src/perlin.c
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15
src/perlin.c
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@@ -0,0 +1,15 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "../include/cglm/cglm.h"
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#include "../include/cglm/call.h"
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CGLM_EXPORT
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float
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glmc_perlin(vec4 p) {
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return glm_perlin(p);
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}
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