@@ -3,6 +3,11 @@
CGLM_EXPORT
bool
glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) {
glmc_ray_triangle(vec3 origin,
vec3 direction,
vec3 v0,
vec3 v1,
vec3 v2,
float *d) {
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
}
The note is not visible to the blocked user.