From 339adab783b8470f137f03b4ea0465986374e7a9 Mon Sep 17 00:00:00 2001 From: Uwila Date: Fri, 3 Apr 2020 17:56:53 +0200 Subject: [PATCH] Align variables in ray code --- include/cglm/call/ray.h | 7 ++++++- include/cglm/ray.h | 14 ++++++++++++-- src/ray.c | 7 ++++++- 3 files changed, 24 insertions(+), 4 deletions(-) diff --git a/include/cglm/call/ray.h b/include/cglm/call/ray.h index 0bfefe0..1fff055 100644 --- a/include/cglm/call/ray.h +++ b/include/cglm/call/ray.h @@ -14,7 +14,12 @@ extern "C" { CGLM_EXPORT bool -glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d); +glmc_ray_triangle(vec3 origin, + vec3 direction, + vec3 v0, + vec3 v1, + vec3 v2, + float *d); #ifdef __cplusplus } diff --git a/include/cglm/ray.h b/include/cglm/ray.h index eac5140..ec434a1 100644 --- a/include/cglm/ray.h +++ b/include/cglm/ray.h @@ -7,7 +7,12 @@ /* Functions: - CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d); + CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin, + vec3 direction, + vec3 v0, + vec3 v1, + vec3 v2, + float *d); */ #ifndef cglm_ray_h @@ -29,7 +34,12 @@ CGLM_INLINE bool -glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) { +glm_ray_triangle(vec3 origin, + vec3 direction, + vec3 v0, + vec3 v1, + vec3 v2, + float *d) { vec3 edge1, edge2, p, t, q; float det, inv_det, u, v, dist; const float epsilon = 0.000001; diff --git a/src/ray.c b/src/ray.c index 4ce0c58..973c059 100644 --- a/src/ray.c +++ b/src/ray.c @@ -3,6 +3,11 @@ CGLM_EXPORT bool -glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) { +glmc_ray_triangle(vec3 origin, + vec3 direction, + vec3 v0, + vec3 v1, + vec3 v2, + float *d) { return glm_ray_triangle(origin, direction, v0, v1, v2, d); }