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doc: getting started
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@@ -90,6 +90,16 @@ html_theme = 'alabaster'
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#
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# html_theme_options = {}
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html_theme_options = {
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'github_banner': 'true',
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'github_button': 'true',
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'github_user': 'recp',
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'github_repo': 'cglm',
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'travis_button': 'true',
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'show_related': 'true',
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'fixed_sidebar': 'true'
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}
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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@@ -151,6 +161,3 @@ texinfo_documents = [
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author, 'cglm', 'One line description of project.',
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'Miscellaneous'),
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]
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66
docs/source/getting_started.rst
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66
docs/source/getting_started.rst
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@@ -0,0 +1,66 @@
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Getting Started
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================================
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**cglm** uses **glm** prefix for all functions e.g. glm_lookat. You can see supported types in common header file:
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.. code-block:: c
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:linenos:
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typedef float vec3[3];
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typedef int ivec3[3];
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typedef CGLM_ALIGN(16) float vec4[4];
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typedef vec3 mat3[3];
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typedef vec4 mat4[4];
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typedef vec4 versor;
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As you can see types don't store extra informations in favor of space.
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You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
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*vec4* and *mat4* requires 16 byte aligment because vec4 and mat4 operations are
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vectorized by SIMD instructions (SSE/AVX).
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**NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list.
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Because you may want to multiply a CGLM matrix with external matrix.
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There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
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cglm provides a few way to call a function to do same operation.
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* Inline - *glm_, glm_u*
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* aligned
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* unaligned (todo)
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* Pre-compiled - *glmc_, glmc_u*
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* aligned
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* unaligned (todo)
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For instance **glm_mat4_mul** is inline (all *glm_* functions are inline), to make it non-inline (pre-compiled)
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call it as **glmc_mat4_mul** from library, to use unaligned version use **glm_umat4_mul** (todo).
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Most functions have **dest** parameter for output. For instance mat4_mul func looks like this:
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.. code-block:: c
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CGLM_INLINE
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void
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glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest)
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The dest parameter is out parameter. Result will be stored in **dest**.
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Also in this case matrix multiplication order is dest = m1 * m2.
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* Changing parameter order will change the multiplication order.
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* You can pass all parameter same (this is similar to m1 `*=` m1), you can pass **dest** as m1 or m2 (this is similar to m1 `*=` m2)
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**v** postfix in function names
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-------------------------------
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You may see **v** postfix in some function names, v stands for vector.
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For instance consider a function that accepts three parameters x, y, z.
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This function may be overloaded by **v** postfix to accept vector (vec3) instead of separate parameters.
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In some places the v means that it will be apply to a vector.
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**_to** postfix in function names
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---------------------------------
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*_to* version of function will store the result in specified parameter instead of in-out parameter.
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Some functions don't have _to prefix but they still behave like this e.g. glm_mat4_mul.
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@@ -35,6 +35,7 @@ Also currently only **float** type is supported for most operations.
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:caption: Table Of Contents:
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build
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getting_started
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Indices and tables
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==================
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