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- **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions
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- **[api rename]** by starting v0.4.5, **glm_simd** functions are renamed to **glmm_**
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- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
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- **[major change]** by starting v0.5.0, vec3 functions uses **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
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- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
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#### Note for C++ developers:
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If you don't aware about original GLM library yet, you may also want to look at:
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