diff --git a/README.md b/README.md index bebbcbe..e72c70a 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ you have the latest version - **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions - **[api rename]** by starting v0.4.5, **glm_simd** functions are renamed to **glmm_** - **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs. -- **[major change]** by starting v0.5.0, vec3 functions uses **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0 +- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0 #### Note for C++ developers: If you don't aware about original GLM library yet, you may also want to look at: