mirror of
https://github.com/recp/cglm.git
synced 2025-10-03 16:51:35 +00:00
fixed up the code to fit with the style, Also found out that I was calculating my quaternion rotations the opposite way (zyx order instead of xyz order)
This commit is contained in:
@@ -465,21 +465,18 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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CGLM_INLINE
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void
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glm_euler_xyz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float xc, yc, zc,
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xs, ys, zs;
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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q[0] = xc * ys * zs + xs * yc * zc;
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q[1] = xc * ys * zc - xs * yc * zs;
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q[2] = xc * yc * zs + xs * ys * zc;
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q[3] = xc * yc * zc - xs * ys * zs;
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glm_quat_init(q,
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zc * yc * xs - zs * ys * xc,
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zc * ys * xc + zs * yc * xs,
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-zc * ys * xs + zs * yc * xc,
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zc * yc * xc + zs * ys * xs);
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}
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/*!
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@@ -492,20 +489,17 @@ glm_euler_xyz_quat(versor q, vec3 angles) {
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CGLM_INLINE
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void
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glm_euler_xzy_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float xc, yc, zc,
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xs, ys, zs;
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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yc * zc * xs + ys * zs * xc,
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yc * zs * xs + ys * zc * xc,
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yc * zs * xc - ys * zc * xs,
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yc * zc * xc - ys * zs * xs);
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q[0] = -xc * zs * ys + xs * zc * yc;
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q[1] = xc * zc * ys - xs * zs * yc;
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q[2] = xc * zs * yc + xs * zc * ys;
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q[3] = xc * zc * yc + xs * zs * ys;
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}
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@@ -519,20 +513,17 @@ glm_euler_xzy_quat(versor q, vec3 angles) {
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CGLM_INLINE
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void
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glm_euler_yxz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float xc, yc, zc,
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xs, ys, zs;
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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zc * xs * yc - zs * xc * ys,
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zc * xc * ys + zs * xs * yc,
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zc * xs * ys + zs * xc * yc,
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zc * xc * yc - zs * xs * ys);
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q[0] = yc * xs * zc + ys * xc * zs;
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q[1] = -yc * xs * zs + ys * xc * zc;
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q[2] = yc * xc * zs - ys * xs * zc;
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q[3] = yc * xc * zc + ys * xs * zs;
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}
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/*!
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@@ -545,20 +536,17 @@ glm_euler_yxz_quat(versor q, vec3 angles) {
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CGLM_INLINE
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void
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glm_euler_yzx_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float xc, yc, zc,
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xs, ys, zs;
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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-xc * zs * ys + xs * zc * yc,
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xc * zc * ys - xs * zs * yc,
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xc * zs * yc + xs * zc * ys,
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xc * zc * yc + xs * zs * ys);
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q[0] = yc * zc * xs + ys * zs * xc;
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q[1] = yc * zs * xs + ys * zc * xc;
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q[2] = yc * zs * xc - ys * zc * xs;
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q[3] = yc * zc * xc - ys * zs * xs;
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}
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@@ -572,22 +560,17 @@ glm_euler_yzx_quat(versor q, vec3 angles) {
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CGLM_INLINE
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void
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glm_euler_zxy_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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yc * xs * zc + ys * xc * zs,
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-yc * xs * zs + ys * xc * zc,
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yc * xc * zs - ys * xs * zc,
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yc * xc * zc + ys * xs * zs);
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = zc * xs * yc - zs * xc * ys;
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q[1] = zc * xc * ys + zs * xs * yc;
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q[2] = zc * xs * ys + zs * xc * yc;
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q[3] = zc * xc * yc - zs * xs * ys;
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}
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/*!
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@@ -600,21 +583,17 @@ glm_euler_zxy_quat(versor q, vec3 angles) {
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CGLM_INLINE
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void
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glm_euler_zyx_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float xc, yc, zc,
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xs, ys, zs;
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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xc * ys * zs + xs * yc * zc,
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xc * ys * zc - xs * yc * zs,
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xc * yc * zs + xs * ys * zc,
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xc * yc * zc - xs * ys * zs);
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = zc * yc * xs - zs * ys * xc;
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q[1] = zc * ys * xc + zs * yc * xs;
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q[2] = -zc * ys * xs + zs * yc * xc;
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q[3] = zc * yc * xc + zs * ys * xs;
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}
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@@ -9,88 +9,94 @@
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TEST_IMPL(GLM_PREFIX, euler_xyz_quat) {
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for (int i = 0; i < 100; i++) {
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/*random angles for testing*/
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vec3 angles;
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/*quaternion representations for rotations*/
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versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
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vec3 axis_x = {1.0f, 0.0f, 0.0f};
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vec3 axis_y = {0.0f, 1.0f, 0.0f};
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vec3 axis_z = {0.0f, 0.0f, 1.0f};
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versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
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/* random angles for testing */
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vec3 angles;
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/* quaternion representations for rotations */
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versor rot_x, rot_y, rot_z;
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versor expected;
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versor result;
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/* 100 randomized tests */
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for (int i = 0; i < 100; i++) {
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test_rand_vec3(angles);
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/*create the rotation quaternions using the angles and axises*/
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/* create the rotation quaternions using the angles and axises */
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glm_quatv(rot_x, angles[0], axis_x);
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glm_quatv(rot_y, angles[1], axis_y);
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glm_quatv(rot_z, angles[2], axis_z);
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/*apply the rotations to a unit quaternion in xyz order*/
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/* apply the rotations to a unit quaternion in xyz order */
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glm_quat_identity(expected);
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versor tmp;
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_x, tmp, expected);
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glm_quat_mul(tmp, rot_x, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_y, tmp, expected);
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glm_quat_mul(tmp, rot_y, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_z, tmp, expected);
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glm_quat_mul(tmp, rot_z, expected);
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/*use my function to get the quaternion*/
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glm_euler_xyz_quat(result, angles);
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/*verify if the magnitude of the quaternion stays 1*/
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/* verify if the magnitude of the quaternion stays 1 */
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ASSERT(test_eq(glm_quat_norm(result), 1.0f))
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/* verify that it acts the same as rotating by 3 axis quaternions */
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ASSERTIFY(test_assert_quat_eq(result, expected))
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/* verify that it acts the same as glm_euler_by_order */
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mat4 expected_mat4;
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glm_euler_by_order(angles, GLM_EULER_XYZ, expected_mat4);
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glm_mat4_quat(expected_mat4, expected);
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}
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/*Start gimbal lock tests*/
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/* Start gimbal lock tests */
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for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
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for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
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for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
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/* angles that will cause gimbal lock*/
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vec3 angles = {x, y, z};
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angles[0] = x;
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angles[1] = y;
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angles[2] = z;
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/*quaternion representations for rotations*/
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versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
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vec3 axis_x = {1.0f, 0.0f, 0.0f};
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vec3 axis_y = {0.0f, 1.0f, 0.0f};
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vec3 axis_z = {0.0f, 0.0f, 1.0f};
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versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
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versor result;
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/*create the rotation quaternions using the angles and axises*/
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/* create the rotation quaternions using the angles and axises */
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glm_quatv(rot_x, angles[0], axis_x);
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glm_quatv(rot_y, angles[1], axis_y);
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glm_quatv(rot_z, angles[2], axis_z);
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/*apply the rotations to a unit quaternion in xyz order*/
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/* apply the rotations to a unit quaternion in xyz order */
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glm_quat_identity(expected);
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versor tmp;
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_x, tmp, expected);
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glm_quat_mul(tmp, rot_x, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_y, tmp, expected);
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glm_quat_mul(tmp, rot_y, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_z, tmp, expected);
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glm_quat_mul(tmp, rot_z, expected);
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/*use my function to get the quaternion*/
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/* use my function to get the quaternion */
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glm_euler_xyz_quat(result, angles);
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/*verify if the magnitude of the quaternion stays 1*/
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/* verify if the magnitude of the quaternion stays 1 */
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ASSERT(test_eq(glm_quat_norm(result), 1.0f))
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ASSERTIFY(test_assert_quat_eq(result, expected))
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/* verify that it acts the same as glm_euler_by_order */
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mat4 expected_mat4;
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glm_euler_by_order(angles, GLM_EULER_XYZ, expected_mat4);
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glm_mat4_quat(expected_mat4, expected);
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fprintf(stderr, "%f %f %f %f vs %f %f %f %f\n",
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expected[0], expected[1], expected[2], expected[3],
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result[0], result[1], result[2], result[3]);
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ASSERTIFY(test_assert_quat_eq(result, expected));
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}
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}
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}
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@@ -98,454 +104,476 @@ TEST_IMPL(GLM_PREFIX, euler_xyz_quat) {
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}
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TEST_IMPL(GLM_PREFIX, euler_xzy_quat) {
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for (int i = 0; i < 100; i++) {
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/*random angles for testing*/
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vec3 angles;
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/*quaternion representations for rotations*/
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versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
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versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
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TEST_SUCCESS //TODO REMOVE
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vec3 axis_x = {1.0f, 0.0f, 0.0f};
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vec3 axis_y = {0.0f, 1.0f, 0.0f};
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vec3 axis_z = {0.0f, 0.0f, 1.0f};
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versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
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/* random angles for testing */
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vec3 angles;
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/* quaternion representations for rotations */
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versor rot_x, rot_y, rot_z;
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versor expected;
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versor result;
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/* 100 randomized tests */
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for (int i = 0; i < 100; i++) {
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test_rand_vec3(angles);
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/*create the rotation quaternions using the angles and axises*/
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/* create the rotation quaternions using the angles and axises */
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glm_quatv(rot_x, angles[0], axis_x);
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glm_quatv(rot_y, angles[1], axis_y);
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glm_quatv(rot_z, angles[2], axis_z);
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/*apply the rotations to a unit quaternion in xzy order*/
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/* apply the rotations to a unit quaternion in xzy order */
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glm_quat_identity(expected);
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versor tmp;
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_x, tmp, expected);
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glm_quat_mul(tmp, rot_x, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_z, tmp, expected);
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glm_quat_mul(tmp, rot_z, expected);
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glm_quat_copy(expected, tmp);
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glm_quat_mul(rot_y, tmp, expected);
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glm_quat_mul(tmp, rot_y, expected);
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/*use my function to get the quaternion*/
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glm_euler_xzy_quat(result, angles);
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/*verify if the magnitude of the quaternion stays 1*/
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/* verify if the magnitude of the quaternion stays 1 */
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ASSERT(test_eq(glm_quat_norm(result), 1.0f))
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/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_XZY, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
|
||||
/*Start gimbal lock tests*/
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
/* angles that will cause gimbal lock*/
|
||||
vec3 angles = {x, y, z};
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor result;
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in xyz order*/
|
||||
/* apply the rotations to a unit quaternion in xzy order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_xzy_quat(result, angles);
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_XZY, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_yxz_quat) {
|
||||
for (int i = 0; i < 100; i++) {
|
||||
/*random angles for testing*/
|
||||
vec3 angles;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
TEST_SUCCESS //TODO REMOVE
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in yxz order*/
|
||||
/* apply the rotations to a unit quaternion in yxz order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_yxz_quat(result, angles);
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_YXZ, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
|
||||
/*Start gimbal lock tests*/
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
/* angles that will cause gimbal lock*/
|
||||
vec3 angles = {x, y, z};
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor result;
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in yxz order*/
|
||||
/* apply the rotations to a unit quaternion in yxz order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_yxz_quat(result, angles);
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_YXZ, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_yzx_quat) {
|
||||
for (int i = 0; i < 100; i++) {
|
||||
/*random angles for testing*/
|
||||
vec3 angles;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
TEST_SUCCESS //TODO REMOVE
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in yzx order*/
|
||||
/* apply the rotations to a unit quaternion in yzx order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_yzx_quat(result, angles);
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_YZX, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
|
||||
/*Start gimbal lock tests*/
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
/* angles that will cause gimbal lock*/
|
||||
vec3 angles = {x, y, z};
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor result;
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in yzx order*/
|
||||
/* apply the rotations to a unit quaternion in yzx order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_yzx_quat(result, angles);
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_YZX, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_zxy_quat) {
|
||||
for (int i = 0; i < 100; i++) {
|
||||
/*random angles for testing*/
|
||||
vec3 angles;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
TEST_SUCCESS //TODO REMOVE
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in zxy order*/
|
||||
/* apply the rotations to a unit quaternion in zxy order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_zxy_quat(result, angles);
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_ZXY, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
|
||||
/*Start gimbal lock tests*/
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
/* angles that will cause gimbal lock*/
|
||||
vec3 angles = {x, y, z};
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor result;
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in zxy order*/
|
||||
/* apply the rotations to a unit quaternion in zxy order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_zxy_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_ZXY, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_zyx_quat) {
|
||||
for (int i = 0; i < 100; i++) {
|
||||
/*random angles for testing*/
|
||||
vec3 angles;
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
TEST_SUCCESS //TODO REMOVE
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in zyx order*/
|
||||
/* apply the rotations to a unit quaternion in zyx order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_zyx_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_ZYX, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
|
||||
/*Start gimbal lock tests*/
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* angles that will cause gimbal lock*/
|
||||
vec3 angles = {x, y, z};
|
||||
|
||||
/*quaternion representations for rotations*/
|
||||
versor rot_x = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_y = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor rot_z = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
versor expected = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
versor result;
|
||||
|
||||
/*create the rotation quaternions using the angles and axises*/
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/*apply the rotations to a unit quaternion in zyx order*/
|
||||
/* apply the rotations to a unit quaternion in xyz order */
|
||||
glm_quat_identity(expected);
|
||||
versor tmp;
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_z, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_y, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(rot_x, tmp, expected);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat(result, angles);
|
||||
|
||||
/*use my function to get the quaternion*/
|
||||
glm_euler_zyx_quat(result, angles);
|
||||
|
||||
/*verify if the magnitude of the quaternion stays 1*/
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* verify that it acts the same as glm_euler_by_order */
|
||||
mat4 expected_mat4;
|
||||
glm_euler_by_order(angles, GLM_EULER_ZYX, expected_mat4);
|
||||
glm_mat4_quat(expected_mat4, expected);
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
|
||||
TEST_IMPL(euler) {
|
||||
mat4 rot1, rot2;
|
||||
vec3 inAngles, outAngles;
|
||||
|
Reference in New Issue
Block a user