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docs: euler angles documentation
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@@ -30,6 +30,7 @@ Follow the :doc:`build` documentation for this
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affine-mat
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cam
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quat
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euler
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mat4
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mat3
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vec3
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171
docs/source/euler.rst
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171
docs/source/euler.rst
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@@ -0,0 +1,171 @@
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.. default-domain:: C
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Euler Angles
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============
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Header: cglm/euler.h
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You may wonder what **glm_euler_sq** type ( **_sq** stands for sequence ) and
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:c:func:`glm_euler_by_order` do.
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I used them to convert euler angles in one coordinate system to another. For
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instance if you have **Z_UP** euler angles and if you want to convert it
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to **Y_UP** axis then :c:func:`glm_euler_by_order` is your friend. For more
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information check :c:func:`glm_euler_order` documentation
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You must pass arrays as array, if you use C compiler then you can use something
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like this:
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.. code-block:: c
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float pitch, yaw, roll;
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mat4 rot;
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/* pitch = ...; yaw = ...; roll = ... */
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glm_euler((vec3){pitch, yaw, roll}, rot);
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Rotation Conveniention
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Current *cglm*'s euler functions uses these convention:
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* Tait–Bryan angles (x-y-z convention)
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* Intrinsic rotations (pitch, yaw and roll).
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This is reserve order of extrinsic (elevation, heading and bank) rotation
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* Right hand rule (actually all rotations in *cglm* use **RH**)
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* All angles used in *cglm* are **RADIANS** not degrees
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**NOTE**: The default :c:func:`glm_euler` function is the short name of
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:c:func:`glm_euler_xyz` this is why you can't see :c:func:`glm_euler_xyz`.
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When you see an euler function which doesn't have any X, Y, Z suffix then
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assume that uses **_xyz** (or instead it accept order as parameter).
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If rotation doesn't work properly, your options:
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1. If you use (or paste) degrees convert it to radians before calling an euler function
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.. code-block:: c
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float pitch, yaw, roll;
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mat4 rot;
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/* pitch = degrees; yaw = degrees; roll = degrees */
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glm_euler((vec3){glm_rad(pitch), glm_rad(yaw), glm_rad(roll)}, rot);
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2. Convention mismatch. You may have extrinsic angles,
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if you do (if you must) then consider to use reverse order e.g if you have
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**xyz** extrinsic then use **zyx**
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3. *cglm* may implemented it wrong, consider to create an issue to report it
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or pull request to fix it
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Types:
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1. glm_euler_sq
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Functions:
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1. :c:func:`glm_euler_order`
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#. :c:func:`glm_euler_angles`
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#. :c:func:`glm_euler`
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#. :c:func:`glm_euler_zyx`
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#. :c:func:`glm_euler_zxy`
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#. :c:func:`glm_euler_xzy`
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#. :c:func:`glm_euler_yzx`
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#. :c:func:`glm_euler_yxz`
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#. :c:func:`glm_euler_by_order`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: glm_euler_sq glm_euler_order(int ord[3])
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| packs euler angles order to glm_euler_sq enum.
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To use :c:func:`glm_euler_by_order` function you need *glm_euler_sq*. You
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can get it with this function.
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You can build param like this:
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| X = 0, Y = 1, Z = 2
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if you have ZYX order then you pass this: [2, 1, 0] = ZYX.
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if you have YXZ order then you pass this: [1, 0, 2] = YXZ
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As you can see first item specifies which axis will be first then the
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second one specifies which one will be next an so on.
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Parameters:
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| *[in]* **ord** euler angles order [Angle1, Angle2, Angle2]
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Returns:
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packed euler order
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.. c:function:: void glm_euler_angles(mat4 m, vec3 dest)
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| extract euler angles (in radians) using xyz order
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **dest** angles vector [x, y, z]
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.. c:function:: void glm_euler(vec3 angles, mat4 dest)
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| build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ex, Ey, Ez]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_zyx(vec3 angles, mat4 dest)
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| build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ez, Ey, Ex]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_zxy(vec3 angles, mat4 dest)
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| build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ez, Ex, Ey]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_xzy(vec3 angles, mat4 dest)
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| build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ex, Ez, Ey]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_yzx(vec3 angles, mat4 dest)
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build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ey, Ez, Ex]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_yxz(vec3 angles, mat4 dest)
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| build rotation matrix from euler angles
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Parameters:
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| *[in]* **angles** angles as vector [Ey, Ex, Ez]
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| *[in]* **dest** rotation matrix
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.. c:function:: void glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest)
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| build rotation matrix from euler angles with given euler order.
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Use :c:func:`glm_euler_order` function to build *ord* parameter
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Parameters:
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| *[in]* **angles** angles as vector (ord parameter spceifies angles order)
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| *[in]* **ord** euler order
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| *[in]* **dest** rotation matrix
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@@ -8,7 +8,7 @@
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/*
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Types:
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enum glm_euler_sq
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Functions:
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CGLM_INLINE glm_euler_sq glm_euler_order(int newOrder[3]);
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CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
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@@ -19,7 +19,7 @@
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CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
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CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
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CGLM_INLINE void glm_euler_by_order(vec3 angles,
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glm_euler_sq axis,
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glm_euler_sq ord,
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mat4 dest);
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*/
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@@ -48,12 +48,12 @@ typedef enum glm_euler_sq {
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CGLM_INLINE
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glm_euler_sq
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glm_euler_order(int newOrder[3]) {
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return (glm_euler_sq)(newOrder[0] | newOrder[1] << 2 | newOrder[2] << 4);
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glm_euler_order(int ord[3]) {
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return (glm_euler_sq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
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}
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/*!
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* @brief euler angles (in radian) using xyz sequence
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* @brief extract euler angles (in radians) using xyz order
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*
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* @param[in] m affine transform
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* @param[out] dest angles vector [x, y, z]
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@@ -66,7 +66,7 @@ glm_euler_angles(mat4 m, vec3 dest) {
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vec3 a[2];
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float cy1, cy2;
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int path;
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a[0][1] = asinf(-m[0][2]);
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a[1][1] = CGLM_PI - a[0][1];
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@@ -96,7 +96,7 @@ glm_euler_angles(mat4 m, vec3 dest) {
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}
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/*!
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* @brief build rotation matrix from euler angles(ExEyEz/RzRyRx)
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ex, Ey, Ez]
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* @param[out] dest rotation matrix
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@@ -130,7 +130,10 @@ glm_euler(vec3 angles, mat4 dest) {
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}
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/*!
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* @brief build rotation matrix from euler angles (EzEyEx/RxRyRz)
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ez, Ey, Ex]
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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@@ -161,6 +164,12 @@ glm_euler_zyx(vec3 angles,
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dest[3][3] = 1.0f;
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}
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/*!
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ez, Ex, Ey]
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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glm_euler_zxy(vec3 angles,
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@@ -190,6 +199,12 @@ glm_euler_zxy(vec3 angles,
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dest[3][3] = 1.0f;
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}
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/*!
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ex, Ez, Ey]
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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glm_euler_xzy(vec3 angles,
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@@ -219,6 +234,12 @@ glm_euler_xzy(vec3 angles,
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dest[3][3] = 1.0f;
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}
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/*!
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ey, Ez, Ex]
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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glm_euler_yzx(vec3 angles,
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@@ -248,6 +269,12 @@ glm_euler_yzx(vec3 angles,
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dest[3][3] = 1.0f;
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}
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/*!
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector [Ey, Ex, Ez]
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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glm_euler_yxz(vec3 angles,
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@@ -277,9 +304,16 @@ glm_euler_yxz(vec3 angles,
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dest[3][3] = 1.0f;
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}
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/*!
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* @brief build rotation matrix from euler angles
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*
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* @param[in] angles angles as vector (ord parameter spceifies angles order)
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* @param[in] ord euler order
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* @param[out] dest rotation matrix
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*/
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CGLM_INLINE
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void
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glm_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest) {
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glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) {
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float cx, cy, cz,
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sx, sy, sz;
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@@ -297,7 +331,7 @@ glm_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest) {
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czsx = cz * sx; cxsz = cx * sz;
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sysz = sy * sz;
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switch (axis) {
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switch (ord) {
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case GLM_EULER_XYZ:
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dest[0][0] = cycz;
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dest[0][1] = cysz;
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