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fix glms_sphere_transform by using mat4s instead of mat4 (#121)
Co-authored-by: Recep Aslantas <m@recp.me>
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@@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) {
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*/
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CGLM_INLINE
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vec4s
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glms_sphere_transform(vec4s s, mat4 m) {
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glms_sphere_transform(vec4s s, mat4s m) {
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vec4s r;
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glm_sphere_transform(s.raw, m, r.raw);
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glm_sphere_transform(s.raw, m.raw, r.raw);
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return r;
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}
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