fix glms_sphere_transform by using mat4s instead of mat4 (#121)

Co-authored-by: Recep Aslantas <m@recp.me>
This commit is contained in:
Zollerboy1
2020-03-04 09:56:40 +01:00
committed by GitHub
parent b3a464bf89
commit 1f9765c5e5

View File

@@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) {
*/
CGLM_INLINE
vec4s
glms_sphere_transform(vec4s s, mat4 m) {
glms_sphere_transform(vec4s s, mat4s m) {
vec4s r;
glm_sphere_transform(s.raw, m, r.raw);
glm_sphere_transform(s.raw, m.raw, r.raw);
return r;
}