From 1f9765c5e5d360eefa217dde9d1d5761e64ad8c6 Mon Sep 17 00:00:00 2001 From: Zollerboy1 Date: Wed, 4 Mar 2020 09:56:40 +0100 Subject: [PATCH] fix glms_sphere_transform by using mat4s instead of mat4 (#121) Co-authored-by: Recep Aslantas --- include/cglm/struct/sphere.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/cglm/struct/sphere.h b/include/cglm/struct/sphere.h index 95c36bc..9859c72 100644 --- a/include/cglm/struct/sphere.h +++ b/include/cglm/struct/sphere.h @@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) { */ CGLM_INLINE vec4s -glms_sphere_transform(vec4s s, mat4 m) { +glms_sphere_transform(vec4s s, mat4s m) { vec4s r; - glm_sphere_transform(s.raw, m, r.raw); + glm_sphere_transform(s.raw, m.raw, r.raw); return r; }