mirror of
https://github.com/recp/cglm.git
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Merge pull request #72 from recp/simd-update
SIMD update (NEON, SSE3, SSE4) + Features
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -69,3 +69,4 @@ win/cglm_test_*
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win/x64
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win/x85
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win/Debug
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cglm-test-ios*
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9
CREDITS
9
CREDITS
@@ -52,3 +52,12 @@ https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaterni
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9. Sphere AABB intersect
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https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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10. Horizontal add
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https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
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11. de casteljau implementation and comments
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https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-notes-revision-A/page2?highlight=bezier
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https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
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https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
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https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
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@@ -82,7 +82,11 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
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- inline or pre-compiled function call
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- frustum (extract view frustum planes, corners...)
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- bounding box (AABB in Frustum (culling), crop, merge...)
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- bounding sphere
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- project, unproject
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- easing functions
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- curves
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- curve interpolation helpers (S*M*C, deCasteljau...)
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- and other...
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<hr />
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@@ -29,6 +29,7 @@ LT_INIT
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# Checks for libraries.
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AC_CHECK_LIB([m], [floor])
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m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
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AC_SYS_LARGEFILE
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# Checks for header files.
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@@ -46,3 +46,5 @@ Follow the :doc:`build` documentation for this
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io
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call
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sphere
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curve
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bezier
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89
docs/source/bezier.rst
Normal file
89
docs/source/bezier.rst
Normal file
@@ -0,0 +1,89 @@
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.. default-domain:: C
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Bezier
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================================================================================
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Header: cglm/bezier.h
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Common helpers for cubic bezier and similar curves.
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Functions:
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1. :c:func:`glm_bezier`
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2. :c:func:`glm_hermite`
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3. :c:func:`glm_decasteljau`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: float glm_bezier(float s, float p0, float c0, float c1, float p1)
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| cubic bezier interpolation
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| formula:
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.. code-block:: text
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B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
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| similar result using matrix:
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.. code-block:: text
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B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
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| glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
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Parameters:
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| *[in]* **s** parameter between 0 and 1
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| *[in]* **p0** begin point
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| *[in]* **c0** control point 1
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| *[in]* **c1** control point 2
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| *[in]* **p1** end point
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Returns:
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B(s)
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.. c:function:: float glm_hermite(float s, float p0, float t0, float t1, float p1)
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| cubic hermite interpolation
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| formula:
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.. code-block:: text
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H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
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| similar result using matrix:
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.. code-block:: text
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H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
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| glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
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Parameters:
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| *[in]* **s** parameter between 0 and 1
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| *[in]* **p0** begin point
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| *[in]* **t0** tangent 1
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| *[in]* **t1** tangent 2
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| *[in]* **p1** end point
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Returns:
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B(s)
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.. c:function:: float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
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| iterative way to solve cubic equation
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Parameters:
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| *[in]* **prm** parameter between 0 and 1
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| *[in]* **p0** begin point
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| *[in]* **c0** control point 1
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| *[in]* **c1** control point 2
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| *[in]* **p1** end point
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|
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Returns:
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parameter to use in cubic equation
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41
docs/source/curve.rst
Normal file
41
docs/source/curve.rst
Normal file
@@ -0,0 +1,41 @@
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.. default-domain:: C
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Curve
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================================================================================
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Header: cglm/curve.h
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Common helpers for common curves. For specific curve see its header/doc
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e.g bezier
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||||
Table of contents (click to go):
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||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Functions:
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||||
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1. :c:func:`glm_smc`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: float glm_smc(float s, mat4 m, vec4 c)
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| helper function to calculate **S** * **M** * **C** multiplication for curves
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| this function does not encourage you to use SMC, instead it is a helper if you use SMC.
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| if you want to specify S as vector then use more generic glm_mat4_rmc() func.
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| Example usage:
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.. code-block:: c
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Bs = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
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Parameters:
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| *[in]* **s** parameter between 0 and 1 (this will be [s3, s2, s, 1])
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| *[in]* **m** basis matrix
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| *[out]* **c** position/control vector
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Returns:
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||||
scalar value e.g. Bs
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||||
@@ -45,6 +45,7 @@ Functions:
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||||
#. :c:func:`glm_mat4_inv_fast`
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#. :c:func:`glm_mat4_swap_col`
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||||
#. :c:func:`glm_mat4_swap_row`
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||||
#. :c:func:`glm_mat4_rmc`
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||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
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||||
@@ -270,3 +271,20 @@ Functions documentation
|
||||
| *[in, out]* **mat** matrix
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||||
| *[in]* **row1** row1
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||||
| *[in]* **row2** row2
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||||
|
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.. c:function:: float glm_mat4_rmc(vec4 r, mat4 m, vec4 c)
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||||
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||||
| **rmc** stands for **Row** * **Matrix** * **Column**
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||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because S * M = Matrix1x4 (row vector),
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||||
| then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **r** row vector or matrix1x4
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||||
| *[in]* **m** matrix4x4
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||||
| *[in]* **c** column vector or matrix4x1
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
@@ -58,11 +58,7 @@ Functions:
|
||||
#. :c:func:`glm_vec4_minv`
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#. :c:func:`glm_vec4_clamp`
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||||
#. :c:func:`glm_vec4_lerp`
|
||||
#. :c:func:`glm_vec4_isnan`
|
||||
#. :c:func:`glm_vec4_isinf`
|
||||
#. :c:func:`glm_vec4_isvalid`
|
||||
#. :c:func:`glm_vec4_sign`
|
||||
#. :c:func:`glm_vec4_sqrt`
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#. :c:func:`glm_vec4_cubic`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -401,3 +397,11 @@ Functions documentation
|
||||
| *[in]* **to** to value
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||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
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| *[out]* **dest** destination
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.. c:function:: void glm_vec4_cubic(float s, vec4 dest)
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helper to fill vec4 as [S^3, S^2, S, 1]
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||||
|
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Parameters:
|
||||
| *[in]* **s** parameter
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| *[out]* **dest** destination
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||||
|
||||
152
include/cglm/bezier.h
Normal file
152
include/cglm/bezier.h
Normal file
@@ -0,0 +1,152 @@
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/*
|
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* Copyright (c), Recep Aslantas.
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*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_bezier_h
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#define cglm_bezier_h
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#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
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{ 3.0f, -6.0f, 3.0f, 0.0f}, \
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{-3.0f, 3.0f, 0.0f, 0.0f}, \
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{ 1.0f, 0.0f, 0.0f, 0.0f}}
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#define GLM_HERMITE_MAT_INIT {{ 2.0f, -3.0f, 0.0f, 1.0f}, \
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{-2.0f, 3.0f, 0.0f, 0.0f}, \
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{ 1.0f, -2.0f, 1.0f, 0.0f}, \
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{ 1.0f, -1.0f, 0.0f, 0.0f}}
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/* for C only */
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#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
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#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
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|
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#define CGLM_DECASTEL_EPS 1e-9
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#define CGLM_DECASTEL_MAX 1000
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#define CGLM_DECASTEL_SMALL 1e-20
|
||||
|
||||
/*!
|
||||
* @brief cubic bezier interpolation
|
||||
*
|
||||
* Formula:
|
||||
* B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||
*
|
||||
* similar result using matrix:
|
||||
* B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, ss, xs3, a;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
ss = s * s;
|
||||
xs3 = (s - ss) * 3.0f;
|
||||
a = p0 * xx + c0 * xs3;
|
||||
|
||||
return a + s * (c1 * xs3 + p1 * ss - a);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cubic hermite interpolation
|
||||
*
|
||||
* Formula:
|
||||
* H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s)
|
||||
* + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||
*
|
||||
* similar result using matrix:
|
||||
* H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] t0 tangent 1
|
||||
* @param[in] t1 tangent 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return H(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, d, a, b, c, e, f;
|
||||
|
||||
ss = s * s;
|
||||
a = ss + ss;
|
||||
c = a + ss;
|
||||
b = a * s;
|
||||
d = s * ss;
|
||||
f = d - ss;
|
||||
e = b - c;
|
||||
|
||||
return p0 * (e + 1.0f) + t0 * (f - ss + s) + t1 * f - p1 * e;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief iterative way to solve cubic equation
|
||||
*
|
||||
* @param[in] prm parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return parameter to use in cubic equation
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
float u, v, a, b, c, d, e, f;
|
||||
int i;
|
||||
|
||||
if (prm - p0 < CGLM_DECASTEL_SMALL)
|
||||
return 0.0f;
|
||||
|
||||
if (p1 - prm < CGLM_DECASTEL_SMALL)
|
||||
return 1.0f;
|
||||
|
||||
u = 0.0f;
|
||||
v = 1.0f;
|
||||
|
||||
for (i = 0; i < CGLM_DECASTEL_MAX; i++) {
|
||||
/* de Casteljau Subdivision */
|
||||
a = (p0 + c0) * 0.5f;
|
||||
b = (c0 + c1) * 0.5f;
|
||||
c = (c1 + p1) * 0.5f;
|
||||
d = (a + b) * 0.5f;
|
||||
e = (b + c) * 0.5f;
|
||||
f = (d + e) * 0.5f; /* this one is on the curve! */
|
||||
|
||||
/* The curve point is close enough to our wanted t */
|
||||
if (fabsf(f - prm) < CGLM_DECASTEL_EPS)
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
|
||||
/* dichotomy */
|
||||
if (f < prm) {
|
||||
p0 = f;
|
||||
c0 = e;
|
||||
c1 = c;
|
||||
u = (u + v) * 0.5f;
|
||||
} else {
|
||||
c0 = a;
|
||||
c1 = d;
|
||||
p1 = f;
|
||||
v = (u + v) * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
}
|
||||
|
||||
#endif /* cglm_bezier_h */
|
||||
@@ -27,6 +27,8 @@ extern "C" {
|
||||
#include "call/project.h"
|
||||
#include "call/sphere.h"
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
31
include/cglm/call/bezier.h
Normal file
31
include/cglm/call/bezier.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_bezier_h
|
||||
#define cglmc_bezier_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_bezier_h */
|
||||
23
include/cglm/call/curve.h
Normal file
23
include/cglm/call/curve.h
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_curve_h
|
||||
#define cglmc_curve_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_curve_h */
|
||||
@@ -137,4 +137,7 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_inout(float t);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ease_h */
|
||||
|
||||
@@ -113,6 +113,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -33,4 +33,7 @@ CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_sphere_h */
|
||||
|
||||
@@ -153,6 +153,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
|
||||
@@ -26,5 +26,7 @@
|
||||
#include "project.h"
|
||||
#include "sphere.h"
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
|
||||
40
include/cglm/curve.h
Normal file
40
include/cglm/curve.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_curve_h
|
||||
#define cglm_curve_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief helper function to calculate S*M*C multiplication for curves
|
||||
*
|
||||
* This function does not encourage you to use SMC,
|
||||
* instead it is a helper if you use SMC.
|
||||
*
|
||||
* if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||
*
|
||||
* Example usage:
|
||||
* B(s) = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||
* @param[in] m basis matrix
|
||||
* @param[in] c position/control vector
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_smc(float s, mat4 m, vec4 c) {
|
||||
vec4 vs;
|
||||
glm_vec4_cubic(s, vs);
|
||||
return glm_mat4_rmc(vs, m, c);
|
||||
}
|
||||
|
||||
#endif /* cglm_curve_h */
|
||||
@@ -118,6 +118,11 @@ glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
glmm_store(dest[1], glmm_load(mat[1]));
|
||||
glmm_store(dest[2], glmm_load(mat[2]));
|
||||
glmm_store(dest[3], glmm_load(mat[3]));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest[0], vld1q_f32(mat[0]));
|
||||
vst1q_f32(dest[1], vld1q_f32(mat[1]));
|
||||
vst1q_f32(dest[2], vld1q_f32(mat[2]));
|
||||
vst1q_f32(dest[3], vld1q_f32(mat[3]));
|
||||
#else
|
||||
glm_mat4_ucopy(mat, dest);
|
||||
#endif
|
||||
@@ -252,7 +257,7 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
#elif defined( __ARM_NEON_FP )
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
@@ -506,6 +511,13 @@ void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
float32x4_t v0;
|
||||
v0 = vdupq_n_f32(s);
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
#else
|
||||
glm_mat4_scale_p(m, s);
|
||||
#endif
|
||||
@@ -665,4 +677,26 @@ glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
mat[3][row2] = tmp[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because S * M = Matrix1x4 (row vector),
|
||||
* then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x4
|
||||
* @param[in] m matrix4x4
|
||||
* @param[in] c column vector or matrix4x1
|
||||
*
|
||||
* @return scalar value e.g. B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||
vec4 tmp;
|
||||
glm_mat4_mulv(m, c, tmp);
|
||||
return glm_vec4_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat_h */
|
||||
|
||||
@@ -218,7 +218,7 @@ glm_quat_normalize_to(versor q, versor dest) {
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(q);
|
||||
xdot = glmm_dot(x0, x0);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
dot = _mm_cvtss_f32(xdot);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
|
||||
41
include/cglm/simd/arm.h
Normal file
41
include/cglm/simd/arm.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_arm_h
|
||||
#define cglm_simd_arm_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_ARM
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(float32x4_t v) {
|
||||
#if defined(__aarch64__)
|
||||
return vaddvq_f32(v);
|
||||
#else
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
v = vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||
return vgetq_lane_f32(v, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(float32x4_t a, float32x4_t b) {
|
||||
return glmm_hadd(vmulq_f32(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(float32x4_t a) {
|
||||
return sqrtf(glmm_dot(a, a));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_arm_h */
|
||||
@@ -27,90 +27,64 @@
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# include <xmmintrin.h>
|
||||
# include <emmintrin.h>
|
||||
|
||||
/* OPTIONAL: You may save some instructions but latency (not sure) */
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
_MM_SHUFFLE(z, y, x, w)))
|
||||
#else
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_dot(__m128 a, __m128 b) {
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_norm(__m128 a) {
|
||||
return _mm_sqrt_ps(glmm_dot(a, a));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_load3(float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(__m128 vx, float v[3]) {
|
||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load(p) _mm_loadu_ps(p)
|
||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load(p) _mm_load_ps(p)
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* x86, x64 */
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# define CGLM_SSE_FP 1
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE3__)
|
||||
# include <x86intrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_1__)
|
||||
# include <smmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_2__)
|
||||
# include <nmmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __AVX__
|
||||
# include <immintrin.h>
|
||||
# define CGLM_AVX_FP 1
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load256(p) _mm256_load_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON) && defined(__ARM_NEON_FP)
|
||||
#if defined(__ARM_NEON)
|
||||
# include <arm_neon.h>
|
||||
# define CGLM_NEON_FP 1
|
||||
#else
|
||||
# undef CGLM_NEON_FP
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||
# ifndef CGLM_SIMD
|
||||
# define CGLM_SIMD
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86)
|
||||
# include "x86.h"
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_ARM)
|
||||
# include "arm.h"
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
||||
|
||||
136
include/cglm/simd/x86.h
Normal file
136
include/cglm/simd/x86.h
Normal file
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_x86_h
|
||||
#define cglm_simd_x86_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_x86
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load(p) _mm_loadu_ps(p)
|
||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load(p) _mm_load_ps(p)
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
_MM_SHUFFLE(z, y, x, w)))
|
||||
#else
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
#ifdef __AVX__
|
||||
# ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||
# else
|
||||
# define glmm_load256(p) _mm256_load_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadds(__m128 v) {
|
||||
#if defined(__SSE3__)
|
||||
__m128 shuf, sums;
|
||||
shuf = _mm_movehdup_ps(v);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#else
|
||||
__m128 shuf, sums;
|
||||
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(__m128 v) {
|
||||
return _mm_cvtss_f32(glmm_vhadds(v));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdots(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
return glmm_vhadds(_mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdot(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(__m128 a, __m128 b) {
|
||||
return _mm_cvtss_f32(glmm_vdots(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(__m128 a) {
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_vhadds(_mm_mul_ps(a, a))));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_load3(float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(__m128 vx, float v[3]) {
|
||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_x86_h */
|
||||
@@ -122,6 +122,8 @@ void
|
||||
glm_vec4_copy(vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, glmm_load(v));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vld1q_f32(v));
|
||||
#else
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
@@ -157,6 +159,8 @@ void
|
||||
glm_vec4_zero(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_setzero_ps());
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vdupq_n_f32(0.0f));
|
||||
#else
|
||||
v[0] = 0.0f;
|
||||
v[1] = 0.0f;
|
||||
@@ -175,6 +179,8 @@ void
|
||||
glm_vec4_one(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_set1_ps(1.0f));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vdupq_n_f32(1.0f));
|
||||
#else
|
||||
v[0] = 1.0f;
|
||||
v[1] = 1.0f;
|
||||
@@ -194,11 +200,8 @@ glm_vec4_one(vec4 v) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_dot(vec4 a, vec4 b) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(glmm_load(a), glmm_load(b));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
||||
#if defined(CGLM_SIMD)
|
||||
return glmm_dot(glmm_load(a), glmm_load(b));
|
||||
#else
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||
#endif
|
||||
@@ -218,15 +221,7 @@ glm_vec4_dot(vec4 a, vec4 b) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm2(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = glmm_load(v);
|
||||
x0 = _mm_mul_ps(x0, x0);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
||||
#else
|
||||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
|
||||
#endif
|
||||
return glm_vec4_dot(v, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -239,12 +234,10 @@ glm_vec4_norm2(vec4 v) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = glmm_load(v);
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_dot(x0, x0)));
|
||||
#if defined(CGLM_SIMD)
|
||||
return glmm_norm(glmm_load(v));
|
||||
#else
|
||||
return sqrtf(glm_vec4_norm2(v));
|
||||
return sqrtf(glm_vec4_dot(v, v));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -260,6 +253,8 @@ void
|
||||
glm_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
@@ -280,6 +275,8 @@ void
|
||||
glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
@@ -300,6 +297,8 @@ void
|
||||
glm_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_sub_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vsubq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
@@ -320,6 +319,8 @@ void
|
||||
glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_sub_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vsubq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
@@ -340,6 +341,8 @@ void
|
||||
glm_vec4_mul(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmulq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
@@ -360,6 +363,8 @@ void
|
||||
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_mul_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmulq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
@@ -442,6 +447,10 @@ glm_vec4_addadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_add_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vaddq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
@@ -466,6 +475,10 @@ glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_sub_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vsubq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
@@ -490,6 +503,10 @@ glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmulq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
@@ -514,6 +531,10 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
_mm_set1_ps(s))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vsubq_f32(vld1q_f32(a),
|
||||
vdupq_n_f32(s))));
|
||||
#else
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
@@ -538,6 +559,10 @@ glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_max_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmaxq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += glm_max(a[0], b[0]);
|
||||
dest[1] += glm_max(a[1], b[1]);
|
||||
@@ -562,6 +587,10 @@ glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_min_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vminq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += glm_min(a[0], b[0]);
|
||||
dest[1] += glm_min(a[1], b[1]);
|
||||
@@ -581,6 +610,8 @@ void
|
||||
glm_vec4_negate_to(vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, veorq_s32(vld1q_f32(v), vdupq_n_f32(-0.0f)));
|
||||
#else
|
||||
dest[0] = -v[0];
|
||||
dest[1] = -v[1];
|
||||
@@ -614,7 +645,7 @@ glm_vec4_normalize_to(vec4 v, vec4 dest) {
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(v);
|
||||
xdot = glmm_dot(x0, x0);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
dot = _mm_cvtss_f32(xdot);
|
||||
|
||||
if (dot == 0.0f) {
|
||||
@@ -658,10 +689,25 @@ glm_vec4_normalize(vec4 v) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_distance(vec4 a, vec4 b) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = _mm_sub_ps(glmm_load(b), glmm_load(a));
|
||||
x0 = _mm_mul_ps(x0, x0);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_add_ss(x0,
|
||||
glmm_shuff1(x0, 0, 1, 0, 1))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
float32x4_t v0;
|
||||
float32_t r;
|
||||
v0 = vsubq_f32(vld1q_f32(a), vld1q_f32(b));
|
||||
r = vaddvq_f32(vmulq_f32(v0, v0));
|
||||
return sqrtf(r);
|
||||
#else
|
||||
return sqrtf(glm_pow2(b[0] - a[0])
|
||||
+ glm_pow2(b[1] - a[1])
|
||||
+ glm_pow2(b[2] - a[2])
|
||||
+ glm_pow2(b[3] - a[3]));
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -676,6 +722,8 @@ void
|
||||
glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmaxq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = glm_max(a[0], b[0]);
|
||||
dest[1] = glm_max(a[1], b[1]);
|
||||
@@ -696,6 +744,8 @@ void
|
||||
glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vminq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = glm_min(a[0], b[0]);
|
||||
dest[1] = glm_min(a[1], b[1]);
|
||||
@@ -717,6 +767,9 @@ glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
|
||||
_mm_set1_ps(maxVal)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vminq_f32(vmaxq_f32(vld1q_f32(v), vdupq_n_f32(minVal)),
|
||||
vdupq_n_f32(maxVal)));
|
||||
#else
|
||||
v[0] = glm_clamp(v[0], minVal, maxVal);
|
||||
v[1] = glm_clamp(v[1], minVal, maxVal);
|
||||
@@ -747,4 +800,23 @@ glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glm_vec4_add(from, v, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper to fill vec4 as [S^3, S^2, S, 1]
|
||||
*
|
||||
* @param[in] s parameter
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_cubic(float s, vec4 dest) {
|
||||
float ss;
|
||||
|
||||
ss = s * s;
|
||||
|
||||
dest[0] = ss * s;
|
||||
dest[1] = ss;
|
||||
dest[2] = s;
|
||||
dest[3] = 1.0f;
|
||||
}
|
||||
|
||||
#endif /* cglm_vec4_h */
|
||||
|
||||
65
makefile.am
65
makefile.am
@@ -34,30 +34,32 @@ test_tests_CFLAGS = $(checkCFLAGS)
|
||||
|
||||
cglmdir=$(includedir)/cglm
|
||||
cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
include/cglm/ease.h
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
include/cglm/ease.h \
|
||||
include/cglm/curve.h \
|
||||
include/cglm/bezier.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
@@ -74,10 +76,14 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/box.h \
|
||||
include/cglm/call/project.h \
|
||||
include/cglm/call/sphere.h \
|
||||
include/cglm/call/ease.h
|
||||
include/cglm/call/ease.h \
|
||||
include/cglm/call/curve.h \
|
||||
include/cglm/call/bezier.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||
include/cglm/simd/x86.h \
|
||||
include/cglm/simd/arm.h
|
||||
|
||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
@@ -107,7 +113,9 @@ libcglm_la_SOURCES=\
|
||||
src/box.c \
|
||||
src/project.c \
|
||||
src/sphere.c \
|
||||
src/ease.c
|
||||
src/ease.c \
|
||||
src/curve.c \
|
||||
src/bezier.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/src/test_common.c \
|
||||
@@ -121,7 +129,8 @@ test_tests_SOURCES=\
|
||||
test/src/test_vec4.c \
|
||||
test/src/test_vec3.c \
|
||||
test/src/test_mat3.c \
|
||||
test/src/test_affine.c
|
||||
test/src/test_affine.c \
|
||||
test/src/test_bezier.c
|
||||
|
||||
all-local:
|
||||
sh ./post-build.sh
|
||||
|
||||
27
src/bezier.c
Normal file
27
src/bezier.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
return glm_bezier(s, p0, c0, c1, p1);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
return glm_hermite(s, p0, t0, t1, p1);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
return glm_decasteljau(prm, p0, c0, c1, p1);
|
||||
}
|
||||
15
src/curve.c
Normal file
15
src/curve.c
Normal file
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, mat4 m, vec4 c) {
|
||||
return glm_smc(s, m, c);
|
||||
}
|
||||
@@ -151,3 +151,9 @@ void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
glm_mat4_swap_row(mat, row1, row2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||
return glm_mat4_rmc(r, m, c);
|
||||
}
|
||||
|
||||
@@ -206,6 +206,12 @@ glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glm_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest) {
|
||||
glm_vec4_cubic(s, dest);
|
||||
}
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
|
||||
65
test/src/test_bezier.c
Normal file
65
test/src/test_bezier.c
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
test_bezier_plain(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, xxx, ss, sss;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
xxx = xx * x;
|
||||
ss = s * s;
|
||||
sss = ss * s;
|
||||
|
||||
return p0 * xxx + 3.0f * (c0 * s * xx + c1 * ss * x) + p1 * sss;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
test_hermite_plain(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, sss;
|
||||
|
||||
ss = s * s;
|
||||
sss = ss * s;
|
||||
|
||||
return p0 * (2.0f * sss - 3.0f * ss + 1.0f)
|
||||
+ t0 * (sss - 2.0f * ss + s)
|
||||
+ p1 * (-2.0f * sss + 3.0f * ss)
|
||||
+ t1 * (sss - ss);
|
||||
}
|
||||
|
||||
void
|
||||
test_bezier(void **state) {
|
||||
float s, p0, p1, c0, c1, smc, Bs, Bs_plain;
|
||||
|
||||
s = test_rand();
|
||||
p0 = test_rand();
|
||||
p1 = test_rand();
|
||||
c0 = test_rand();
|
||||
c1 = test_rand();
|
||||
|
||||
/* test cubic bezier */
|
||||
smc = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1});
|
||||
Bs = glm_bezier(s, p0, c0, c1, p1);
|
||||
Bs_plain = test_bezier_plain(s, p0, c0, c1, p1);
|
||||
|
||||
assert_true(glm_eq(Bs, Bs_plain));
|
||||
assert_true(glm_eq(smc, Bs_plain));
|
||||
assert_true(glm_eq(Bs, smc));
|
||||
|
||||
/* test cubic hermite */
|
||||
smc = glm_smc(s, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1});
|
||||
Bs = glm_hermite(s, p0, c0, c1, p1);
|
||||
Bs_plain = test_hermite_plain(s, p0, c0, c1, p1);
|
||||
|
||||
assert_true(glm_eq(Bs, Bs_plain));
|
||||
assert_true(glm_eq(smc, Bs_plain));
|
||||
assert_true(glm_eq(Bs, smc));
|
||||
}
|
||||
@@ -58,7 +58,7 @@ test_rand_vec4(vec4 dest) {
|
||||
}
|
||||
|
||||
float
|
||||
test_rand_angle(void) {
|
||||
test_rand(void) {
|
||||
srand((unsigned int)time(NULL));
|
||||
return drand48();
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ void
|
||||
test_rand_vec4(vec4 dest) ;
|
||||
|
||||
float
|
||||
test_rand_angle(void);
|
||||
test_rand(void);
|
||||
|
||||
void
|
||||
test_rand_quat(versor q);
|
||||
|
||||
@@ -38,7 +38,10 @@ main(int argc, const char * argv[]) {
|
||||
cmocka_unit_test(test_vec3),
|
||||
|
||||
/* affine */
|
||||
cmocka_unit_test(test_affine)
|
||||
cmocka_unit_test(test_affine),
|
||||
|
||||
/* bezier */
|
||||
cmocka_unit_test(test_bezier)
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
|
||||
@@ -40,4 +40,7 @@ test_vec3(void **state);
|
||||
void
|
||||
test_affine(void **state);
|
||||
|
||||
void
|
||||
test_bezier(void **state);
|
||||
|
||||
#endif /* test_tests_h */
|
||||
|
||||
@@ -20,8 +20,10 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\affine.c" />
|
||||
<ClCompile Include="..\src\bezier.c" />
|
||||
<ClCompile Include="..\src\box.c" />
|
||||
<ClCompile Include="..\src\cam.c" />
|
||||
<ClCompile Include="..\src\curve.c" />
|
||||
<ClCompile Include="..\src\dllmain.c" />
|
||||
<ClCompile Include="..\src\ease.c" />
|
||||
<ClCompile Include="..\src\euler.c" />
|
||||
@@ -39,11 +41,14 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\cglm\affine-mat.h" />
|
||||
<ClInclude Include="..\include\cglm\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\bezier.h" />
|
||||
<ClInclude Include="..\include\cglm\box.h" />
|
||||
<ClInclude Include="..\include\cglm\call.h" />
|
||||
<ClInclude Include="..\include\cglm\call\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\call\bezier.h" />
|
||||
<ClInclude Include="..\include\cglm\call\box.h" />
|
||||
<ClInclude Include="..\include\cglm\call\cam.h" />
|
||||
<ClInclude Include="..\include\cglm\call\curve.h" />
|
||||
<ClInclude Include="..\include\cglm\call\ease.h" />
|
||||
<ClInclude Include="..\include\cglm\call\euler.h" />
|
||||
<ClInclude Include="..\include\cglm\call\frustum.h" />
|
||||
@@ -60,6 +65,7 @@
|
||||
<ClInclude Include="..\include\cglm\cglm.h" />
|
||||
<ClInclude Include="..\include\cglm\color.h" />
|
||||
<ClInclude Include="..\include\cglm\common.h" />
|
||||
<ClInclude Include="..\include\cglm\curve.h" />
|
||||
<ClInclude Include="..\include\cglm\ease.h" />
|
||||
<ClInclude Include="..\include\cglm\euler.h" />
|
||||
<ClInclude Include="..\include\cglm\frustum.h" />
|
||||
@@ -69,6 +75,7 @@
|
||||
<ClInclude Include="..\include\cglm\plane.h" />
|
||||
<ClInclude Include="..\include\cglm\project.h" />
|
||||
<ClInclude Include="..\include\cglm\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\arm.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\avx\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\intrin.h" />
|
||||
@@ -77,6 +84,7 @@
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\x86.h" />
|
||||
<ClInclude Include="..\include\cglm\sphere.h" />
|
||||
<ClInclude Include="..\include\cglm\types.h" />
|
||||
<ClInclude Include="..\include\cglm\util.h" />
|
||||
|
||||
@@ -84,6 +84,12 @@
|
||||
<ClCompile Include="..\src\ease.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\curve.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\bezier.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\config.h">
|
||||
@@ -233,5 +239,23 @@
|
||||
<ClInclude Include="..\include\cglm\ease.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\arm.h">
|
||||
<Filter>include\cglm\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\simd\x86.h">
|
||||
<Filter>include\cglm\simd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\curve.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\curve.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\bezier.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\bezier.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user