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use non-SIMD scale version for non-SIMD inverse
* this way is faster, probably mixing manual SSE with compiler result causes cache misses
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@@ -126,14 +126,20 @@ glm_mat_transpose_self(mat4 m) {
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CGLM_INLINE
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void
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glm_mat4_scale(mat4 m, float s) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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CGLM_MAT_SCALE_SSE_4x4f(m, s);
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#else
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glm_mat4_scale_p(mat4 m, float s) {
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m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
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m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
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m[2][0] *= s; m[2][1] *= s; m[2][2] *= s; m[2][3] *= s;
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m[3][0] *= s; m[3][1] *= s; m[3][2] *= s; m[3][3] *= s;
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}
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CGLM_INLINE
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void
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glm_mat4_scale(mat4 m, float s) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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CGLM_MAT_SCALE_SSE_4x4f(m, s);
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#else
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glm_mat4_scale_p(m, s);
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#endif
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}
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@@ -216,7 +222,7 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
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det = 1.0f / (a * dest[0][0] + b * dest[1][0]
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+ c * dest[2][0] + d * dest[3][0]);
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glm_mat4_scale(dest, det);
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glm_mat4_scale_p(dest, det);
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}
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#endif /* cglm_mat_h */
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