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docs: ray sphere docs improvements
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@@ -40,7 +40,7 @@ Functions documentation
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- t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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- t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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- t1 < 0, t2 < 0: no intersection ahead of the ray
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- t1 < 0, t2 < 0: no intersection ahead of the ray ( returns false )
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- the caller can check if the intersection points (t1 and t2) fall within a
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specific range (for example, tmin < t1, t2 < tmax) to determine if the
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intersections are within a desired segment of the ray
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@@ -86,7 +86,7 @@ glm_ray_triangle(vec3 origin,
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*
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* - t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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* - t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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* - t1 < 0, t2 < 0: no intersection ahead of the ray
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* - t1 < 0, t2 < 0: no intersection ahead of the ray ( returns false )
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* - the caller can check if the intersection points (t1 and t2) fall within a
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* specific range (for example, tmin < t1, t2 < tmax) to determine if the
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* intersections are within a desired segment of the ray
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@@ -44,7 +44,7 @@ glms_ray_(triangle)(vec3s origin,
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*
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* - t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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* - t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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* - t1 < 0, t2 < 0: no intersection ahead of the ray
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* - t1 < 0, t2 < 0: no intersection ahead of the ray ( returns false )
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* - the caller can check if the intersection points (t1 and t2) fall within a
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* specific range (for example, tmin < t1, t2 < tmax) to determine if the
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* intersections are within a desired segment of the ray
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