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docs: add missing non-square matrix funcs
Functions include: * glm_mat#x#_copy * glm_mat#x#_zero * glm_mat#x#_mul * glm_mat#x#_mulv * glm_mat#x#_transpose * glm_mat#x#_scale Commit also includes some minor changes to * mat2 * mat3 * mat4 Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -15,11 +15,32 @@ Macros:
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Functions:
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1. :c:func:`glm_mat4x2_make`
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1. :c:func:`glm_mat4x2_copy`
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#. :c:func:`glm_mat4x2_zero`
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#. :c:func:`glm_mat4x2_make`
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#. :c:func:`glm_mat4x2_mul`
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#. :c:func:`glm_mat4x2_mulv`
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#. :c:func:`glm_mat4x2_transpose`
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#. :c:func:`glm_mat4x2_scale`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest)
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copy mat4x2 to another one (dest).
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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.. c:function:: void glm_mat4x2_zero(mat4x2 mat)
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make given matrix zero
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Parameters:
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| *[in,out]* **mat** matrix
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.. c:function:: void glm_mat4x2_make(float * __restrict src, mat4x2 dest)
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Create mat4x2 matrix from pointer
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@@ -28,3 +49,43 @@ Functions documentation
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix4x2
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.. c:function:: void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest)
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multiply m1 and m2 to dest
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m1, m2 and dest matrices can be same matrix, it is possible to write this:
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.. code-block:: c
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glm_mat4x2_mul(m, m, m);
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Parameters:
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| *[in]* **m1** left matrix
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| *[in]* **m2** right matrix
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| *[out]* **dest** destination matrix
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.. c:function:: void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest)
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multiply mat4x2 with vec2 (column vector) and store in dest vector
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Parameters:
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| *[in]* **m** mat4x2 (left)
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| *[in]* **v** vec2 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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.. c:function:: void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest)
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transpose matrix and store in dest
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Parameters:
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| *[in]* **m** matrix
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| *[out]* **dest** destination
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.. c:function:: void glm_mat4x2_scale(mat4x2 m, float s)
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multiply matrix with scalar
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Parameters:
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| *[in, out]* **m** matrix
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| *[in]* **s** scalar
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