mirror of
https://github.com/recp/cglm.git
synced 2025-12-24 12:32:40 +00:00
moved all my stuff to euler because it fits there better. Also, had to move my tests into a single euler test because it wouldn't work outside that one test. Maybe later I will create test_euler.h like how test_quat.h works
This commit is contained in:
@@ -49,6 +49,31 @@ CGLM_EXPORT
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void
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glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
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CGLM_EXPORT
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void
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glmc_euler_xyz_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_xzy_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_yxz_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_yzx_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_zxy_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_zyx_quat(versor q, vec3 angles);
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#ifdef __cplusplus
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}
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#endif
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@@ -25,30 +25,6 @@ CGLM_EXPORT
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void
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glmc_quat_init(versor q, float x, float y, float z, float w);
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CGLM_EXPORT
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void
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glmc_euler_xyz_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_xzy_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_yxz_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_yzx_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_zxy_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_euler_zyx_quat(versor q, vec3 angles);
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CGLM_EXPORT
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void
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glmc_quat(versor q, float angle, float x, float y, float z);
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@@ -30,6 +30,12 @@
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CGLM_INLINE void glm_euler_by_order(vec3 angles,
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glm_euler_seq ord,
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mat4 dest);
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CGLM_INLINE void glm_euler_xyz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_xzy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yxz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yzx_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zxy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zyx_quat(versor q, vec3 angles);
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*/
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#ifndef cglm_euler_h
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@@ -449,5 +455,167 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order (roll pitch yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_xyz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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zc * yc * xs - zs * ys * xc,
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zc * ys * xc + zs * yc * xs,
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-zc * ys * xs + zs * yc * xc,
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zc * yc * xc + zs * ys * xs);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order (roll yaw pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_xzy_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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yc * zc * xs + ys * zs * xc,
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yc * zs * xs + ys * zc * xc,
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yc * zs * xc - ys * zc * xs,
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yc * zc * xc - ys * zs * xs);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order (pitch roll yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_yxz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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zc * xs * yc - zs * xc * ys,
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zc * xc * ys + zs * xs * yc,
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zc * xs * ys + zs * xc * yc,
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zc * xc * yc - zs * xs * ys);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order (pitch yaw roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_yzx_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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-xc * zs * ys + xs * zc * yc,
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xc * zc * ys - xs * zs * yc,
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xc * zs * yc + xs * zc * ys,
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xc * zc * yc + xs * zs * ys);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order (yaw roll pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_zxy_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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yc * xs * zc + ys * xc * zs,
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-yc * xs * zs + ys * xc * zc,
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yc * xc * zs - ys * xs * zc,
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yc * xc * zc + ys * xs * zs);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order (yaw pitch roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_zyx_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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xc * ys * zs + xs * yc * zc,
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xc * ys * zc - xs * yc * zs,
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xc * yc * zs + xs * ys * zc,
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xc * yc * zc - xs * ys * zs);
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}
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#endif /* cglm_euler_h */
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@@ -13,12 +13,6 @@
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Functions:
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CGLM_INLINE void glm_quat_identity(versor q);
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CGLM_INLINE void glm_quat_init(versor q, float x, float y, float z, float w);
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CGLM_INLINE void glm_euler_xyz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_xzy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yxz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yzx_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zxy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zyx_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
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CGLM_INLINE void glm_quatv(versor q, float angle, vec3 axis);
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CGLM_INLINE void glm_quat_copy(versor q, versor dest);
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@@ -145,168 +139,6 @@ glm_quat_init(versor q, float x, float y, float z, float w) {
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q[3] = w;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order (roll pitch yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_xyz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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zc * yc * xs - zs * ys * xc,
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zc * ys * xc + zs * yc * xs,
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-zc * ys * xs + zs * yc * xc,
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zc * yc * xc + zs * ys * xs);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order (roll yaw pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_xzy_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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yc * zc * xs + ys * zs * xc,
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yc * zs * xs + ys * zc * xc,
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yc * zs * xc - ys * zc * xs,
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yc * zc * xc - ys * zs * xs);
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order (pitch roll yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
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void
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glm_euler_yxz_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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zc * xs * yc - zs * xc * ys,
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zc * xc * ys + zs * xs * yc,
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zc * xs * ys + zs * xc * yc,
|
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zc * xc * yc - zs * xs * ys);
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}
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|
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/*!
|
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* @brief creates NEW quaternion using rotation angles and does
|
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* rotations in y z x order (pitch yaw roll)
|
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*
|
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
|
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void
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glm_euler_yzx_quat(versor q, vec3 angles) {
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
|
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float ys = sinf(angles[1] / 2.0f);
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float yc = cosf(angles[1] / 2.0f);
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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glm_quat_init(q,
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-xc * zs * ys + xs * zc * yc,
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xc * zc * ys - xs * zs * yc,
|
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xc * zs * yc + xs * zc * ys,
|
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xc * zc * yc + xs * zs * ys);
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
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* rotations in z x y order (yaw roll pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
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* @param[in] angle angles x y z (radians)
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*/
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CGLM_INLINE
|
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void
|
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glm_euler_zxy_quat(versor q, vec3 angles) {
|
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float xs = sinf(angles[0] / 2.0f);
|
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float xc = cosf(angles[0] / 2.0f);
|
||||
|
||||
float ys = sinf(angles[1] / 2.0f);
|
||||
float yc = cosf(angles[1] / 2.0f);
|
||||
|
||||
float zs = sinf(angles[2] / 2.0f);
|
||||
float zc = cosf(angles[2] / 2.0f);
|
||||
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glm_quat_init(q,
|
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yc * xs * zc + ys * xc * zs,
|
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-yc * xs * zs + ys * xc * zc,
|
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yc * xc * zs - ys * xs * zc,
|
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yc * xc * zc + ys * xs * zs);
|
||||
|
||||
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||||
}
|
||||
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||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order (yaw pitch roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
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||||
*/
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CGLM_INLINE
|
||||
void
|
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glm_euler_zyx_quat(versor q, vec3 angles) {
|
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float xs = sinf(angles[0] / 2.0f);
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float xc = cosf(angles[0] / 2.0f);
|
||||
|
||||
float ys = sinf(angles[1] / 2.0f);
|
||||
float yc = cosf(angles[1] / 2.0f);
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||||
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float zs = sinf(angles[2] / 2.0f);
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float zc = cosf(angles[2] / 2.0f);
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||||
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glm_quat_init(q,
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xc * ys * zs + xs * yc * zc,
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xc * ys * zc - xs * yc * zs,
|
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xc * yc * zs + xs * ys * zc,
|
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xc * yc * zc - xs * ys * zs);
|
||||
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||||
}
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||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion with axis vector
|
||||
*
|
||||
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||||
@@ -26,6 +26,12 @@
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||||
CGLM_INLINE mat4s glms_euler_zxy(vec3s angles)
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||||
CGLM_INLINE mat4s glms_euler_zyx(vec3s angles)
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||||
CGLM_INLINE mat4s glms_euler_by_order(vec3s angles, glm_euler_seq ord)
|
||||
CGLM_INLINE versors glms_euler_xyz_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_xzy_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_yxz_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_yzx_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_zxy_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_zyx_quat(versors q, vec3s angles)
|
||||
*/
|
||||
|
||||
#ifndef cglms_euler_h
|
||||
@@ -149,4 +155,95 @@ glms_euler_by_order(vec3s angles, glm_euler_seq ord) {
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order (roll pitch yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xyz_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xyz_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order (roll yaw pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xzy_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xzy_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order (pitch roll yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yxz_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yxz_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order (pitch yaw roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yzx_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yzx_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order (yaw roll pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zxy_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zxy_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order (yaw pitch roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zyx_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zyx_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
|
||||
#endif /* cglms_euler_h */
|
||||
|
||||
@@ -14,12 +14,6 @@
|
||||
CGLM_INLINE versors glms_quat_identity(void)
|
||||
CGLM_INLINE void glms_quat_identity_array(versor *q, size_t count)
|
||||
CGLM_INLINE versors glms_quat_init(float x, float y, float z, float w)
|
||||
CGLM_INLINE versors glms_euler_xyz_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_xzy_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_yxz_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_yzx_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_zxy_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_euler_zyx_quat(versors q, vec3s angles)
|
||||
CGLM_INLINE versors glms_quatv(float angle, vec3s axis)
|
||||
CGLM_INLINE versors glms_quat(float angle, float x, float y, float z)
|
||||
CGLM_INLINE versors glms_quat_from_vecs(vec3s a, vec3s b)
|
||||
@@ -126,97 +120,6 @@ glms_quat_(init)(float x, float y, float z, float w) {
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order (roll pitch yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xyz_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xyz_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order (roll yaw pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xzy_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xzy_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order (pitch roll yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yxz_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yxz_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order (pitch yaw roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yzx_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yzx_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order (yaw roll pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zxy_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zxy_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order (yaw pitch roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zyx_quat(versors q, vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zyx_quat(dest.raw, angles.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion with axis vector
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user