mirror of
https://github.com/UltimMC/Launcher.git
synced 2025-12-24 12:32:42 +00:00
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include "AuthSession.h"
|
|
#include <QJsonObject>
|
|
#include <QJsonArray>
|
|
#include <QJsonDocument>
|
|
#include <QStringList>
|
|
|
|
QString AuthSession::serializeUserProperties()
|
|
{
|
|
QJsonObject userAttrs;
|
|
for (auto key : u.properties.keys())
|
|
{
|
|
auto array = QJsonArray::fromStringList(u.properties.values(key));
|
|
userAttrs.insert(key, array);
|
|
}
|
|
QJsonDocument value(userAttrs);
|
|
return value.toJson(QJsonDocument::Compact);
|
|
|
|
}
|
|
|
|
bool AuthSession::MakeOffline(QString offline_playername)
|
|
{
|
|
if (status != PlayableOffline && status != PlayableOnline)
|
|
{
|
|
return false;
|
|
}
|
|
session = "-";
|
|
player_name = offline_playername;
|
|
status = PlayableOffline;
|
|
return true;
|
|
}
|
|
|
|
bool AuthSession::MakeCracked(QString offline_playername)
|
|
{
|
|
session = "-";
|
|
// Filling session with dummy data
|
|
client_token = "ff64ff64ff64ff64ff64ff64ff64ff64";
|
|
access_token = "ff64ff64ff64ff64ff64ff64ff64ff64";
|
|
// TODO: Fetch actual UUID's from Mojang API so they match with real ones
|
|
uuid = QString(QCryptographicHash::hash(offline_playername.toLocal8Bit(), QCryptographicHash::Md5).toHex());
|
|
|
|
player_name = offline_playername;
|
|
status = PlayableOffline;
|
|
return true;
|
|
} |