#include "AuthSession.h" #include #include #include #include QString AuthSession::serializeUserProperties() { QJsonObject userAttrs; for (auto key : u.properties.keys()) { auto array = QJsonArray::fromStringList(u.properties.values(key)); userAttrs.insert(key, array); } QJsonDocument value(userAttrs); return value.toJson(QJsonDocument::Compact); } bool AuthSession::MakeOffline(QString offline_playername) { if (status != PlayableOffline && status != PlayableOnline) { return false; } session = "-"; player_name = offline_playername; status = PlayableOffline; return true; } bool AuthSession::MakeCracked(QString offline_playername) { session = "-"; // Filling session with dummy data client_token = "ff64ff64ff64ff64ff64ff64ff64ff64"; access_token = "ff64ff64ff64ff64ff64ff64ff64ff64"; // TODO: Fetch actual UUID's from Mojang API so they match with real ones uuid = QString(QCryptographicHash::hash(offline_playername.toLocal8Bit(), QCryptographicHash::Md5).toHex()); player_name = offline_playername; status = PlayableOffline; return true; }