Files
UltimMC_Launcher/launcher/ui/dialogs/LocalLoginDialog.cpp

106 lines
2.8 KiB
C++

#include "LocalLoginDialog.h"
#include "ui_LocalLoginDialog.h"
#include "minecraft/auth/AuthProviders.h"
#include "minecraft/auth/AccountTask.h"
#include <QtWidgets/QPushButton>
LocalLoginDialog::LocalLoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LocalLoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
LocalLoginDialog::~LocalLoginDialog()
{
delete ui;
}
// Stage 1: User interaction
void LocalLoginDialog::accept()
{
setUserInputsEnabled(false);
ui->progressBar->setVisible(true);
m_account = MinecraftAccount::createLocal(ui->userTextBox->text());
m_account->setProvider(AuthProviders::lookup("local"));
// Setup the login task and start it
m_loginTask = m_account->loginLocal();
connect(m_loginTask.get(), &Task::failed, this, &LocalLoginDialog::onTaskFailed);
connect(m_loginTask.get(), &Task::succeeded, this, &LocalLoginDialog::onTaskSucceeded);
connect(m_loginTask.get(), &Task::status, this, &LocalLoginDialog::onTaskStatus);
connect(m_loginTask.get(), &Task::progress, this, &LocalLoginDialog::onTaskProgress);
if (!m_loginTask)
{
onTaskSucceeded();
} else {
m_loginTask->start();
}
}
void LocalLoginDialog::setUserInputsEnabled(bool enable)
{
ui->userTextBox->setEnabled(enable);
ui->buttonBox->setEnabled(enable);
}
void LocalLoginDialog::on_userTextBox_textEdited(const QString &newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(!newText.isEmpty());
}
void LocalLoginDialog::onTaskFailed(const QString &reason)
{
// Set message
auto lines = reason.split('\n');
QString processed;
for(auto line: lines) {
if(line.size()) {
processed += "<font color='red'>" + line + "</font><br />";
}
else {
processed += "<br />";
}
}
ui->label->setText(processed);
// Re-enable user-interaction
setUserInputsEnabled(true);
ui->progressBar->setVisible(false);
}
void LocalLoginDialog::onTaskSucceeded()
{
QDialog::accept();
}
void LocalLoginDialog::onTaskStatus(const QString &status)
{
ui->label->setText(status);
}
void LocalLoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MinecraftAccountPtr LocalLoginDialog::newAccount(QWidget *parent, QString msg)
{
LocalLoginDialog dlg(parent);
dlg.ui->label->setText(msg);
if (dlg.exec() == QDialog::Accepted)
{
return dlg.m_account;
}
return 0;
}