#include "LocalLoginDialog.h" #include "ui_LocalLoginDialog.h" #include "minecraft/auth/AuthProviders.h" #include "minecraft/auth/AccountTask.h" #include LocalLoginDialog::LocalLoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LocalLoginDialog) { ui->setupUi(this); ui->progressBar->setVisible(false); ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); } LocalLoginDialog::~LocalLoginDialog() { delete ui; } // Stage 1: User interaction void LocalLoginDialog::accept() { setUserInputsEnabled(false); ui->progressBar->setVisible(true); m_account = MinecraftAccount::createLocal(ui->userTextBox->text()); m_account->setProvider(AuthProviders::lookup("local")); // Setup the login task and start it m_loginTask = m_account->loginLocal(); connect(m_loginTask.get(), &Task::failed, this, &LocalLoginDialog::onTaskFailed); connect(m_loginTask.get(), &Task::succeeded, this, &LocalLoginDialog::onTaskSucceeded); connect(m_loginTask.get(), &Task::status, this, &LocalLoginDialog::onTaskStatus); connect(m_loginTask.get(), &Task::progress, this, &LocalLoginDialog::onTaskProgress); if (!m_loginTask) { onTaskSucceeded(); } else { m_loginTask->start(); } } void LocalLoginDialog::setUserInputsEnabled(bool enable) { ui->userTextBox->setEnabled(enable); ui->buttonBox->setEnabled(enable); } void LocalLoginDialog::on_userTextBox_textEdited(const QString &newText) { ui->buttonBox->button(QDialogButtonBox::Ok) ->setEnabled(!newText.isEmpty()); } void LocalLoginDialog::onTaskFailed(const QString &reason) { // Set message auto lines = reason.split('\n'); QString processed; for(auto line: lines) { if(line.size()) { processed += "" + line + "
"; } else { processed += "
"; } } ui->label->setText(processed); // Re-enable user-interaction setUserInputsEnabled(true); ui->progressBar->setVisible(false); } void LocalLoginDialog::onTaskSucceeded() { QDialog::accept(); } void LocalLoginDialog::onTaskStatus(const QString &status) { ui->label->setText(status); } void LocalLoginDialog::onTaskProgress(qint64 current, qint64 total) { ui->progressBar->setMaximum(total); ui->progressBar->setValue(current); } // Public interface MinecraftAccountPtr LocalLoginDialog::newAccount(QWidget *parent, QString msg) { LocalLoginDialog dlg(parent); dlg.ui->label->setText(msg); if (dlg.exec() == QDialog::Accepted) { return dlg.m_account; } return 0; }