mirror of
https://github.com/UltimMC/Launcher.git
synced 2025-10-03 16:51:30 +00:00
Fix build
This commit is contained in:
@@ -767,49 +767,27 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new MainWindow
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// Update the menu when the active account changes.
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// Shouldn't have to use lambdas here like this, but if I don't, the compiler throws a fit.
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// Template hell sucks...
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connect(MMC->accounts().get(), &AccountList::activeAccountChanged, [this]
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{
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activeAccountChanged();
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});
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connect(MMC->accounts().get(), &AccountList::listChanged, [this]
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{
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repopulateAccountsMenu();
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});
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connect(
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MMC->accounts().get(),
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&AccountList::activeAccountChanged,
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[this] {
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activeAccountChanged();
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}
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);
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connect(
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MMC->accounts().get(),
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&AccountList::listChanged,
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[this]
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{
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repopulateAccountsMenu();
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}
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);
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// Show initial account
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activeAccountChanged();
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auto accounts = MMC->accounts();
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QList<Net::Download::Ptr> skin_dls;
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for (int i = 0; i < accounts->count(); i++)
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{
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auto account = accounts->at(i);
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if (!account)
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{
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qWarning() << "Null account at index" << i;
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continue;
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}
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for (auto profile : account->profiles())
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{
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auto meta = Env::getInstance().metacache()->resolveEntry("skins", profile.id + ".png");
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auto action = Net::Download::makeCached(account->provider()->resolveSkinUrl(profile), meta);
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skin_dls.append(action);
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meta->setStale(true);
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}
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}
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if (!skin_dls.isEmpty())
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{
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auto job = new NetJob("Startup player skins download");
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connect(job, &NetJob::succeeded, this, &MainWindow::skinJobFinished);
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connect(job, &NetJob::failed, this, &MainWindow::skinJobFinished);
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for (auto action : skin_dls)
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{
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job->addNetAction(action);
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}
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skin_download_job.reset(job);
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job->start();
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}
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// TODO: refresh accounts here?
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// auto accounts = MMC->accounts();
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// load the news
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{
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@@ -1034,17 +1012,6 @@ void MainWindow::updateToolsMenu()
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ui->actionLaunchInstanceOffline->setMenu(launchOfflineMenu);
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}
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QString formatProfile(const QString & profileName, const QString & provider, bool used)
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{
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QString textInBrackets = provider;
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if(used)
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{
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textInBrackets += ", in use";
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}
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return ((QString)"%1 (%2)").arg(profileName).arg(textInBrackets);
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}
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void MainWindow::repopulateAccountsMenu()
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{
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accountMenu->clear();
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@@ -446,6 +446,7 @@ bool AccountList::loadV3(QJsonObject& root) {
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return true;
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}
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bool AccountList::saveList()
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{
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if (m_listFilePath.isEmpty())
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119
launcher/minecraft/auth/AccountList.h
Normal file
119
launcher/minecraft/auth/AccountList.h
Normal file
@@ -0,0 +1,119 @@
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "MinecraftAccount.h"
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#include <QObject>
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#include <QVariant>
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#include <QAbstractListModel>
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#include <QSharedPointer>
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/*!
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* List of available Mojang accounts.
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* This should be loaded in the background by MultiMC on startup.
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*/
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class AccountList : public QAbstractListModel
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{
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Q_OBJECT
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public:
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enum ModelRoles
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{
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PointerRole = 0x34B1CB48
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};
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enum VListColumns
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{
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// TODO: Add icon column.
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NameColumn = 0,
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ProfileNameColumn,
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MigrationColumn,
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TypeColumn,
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NUM_COLUMNS
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};
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explicit AccountList(QObject *parent = 0);
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const MinecraftAccountPtr at(int i) const;
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int count() const;
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//////// List Model Functions ////////
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QVariant data(const QModelIndex &index, int role) const override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override;
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void addAccount(const MinecraftAccountPtr account);
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void removeAccount(QModelIndex index);
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int findAccountByProfileId(const QString &profileId) const;
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/*!
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* Sets the path to load/save the list file from/to.
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* If autosave is true, this list will automatically save to the given path whenever it changes.
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* THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
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* after calling this function to ensure an autosaved change doesn't overwrite the list you intended
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* to load.
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*/
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void setListFilePath(QString path, bool autosave = false);
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bool loadList();
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bool loadV2(QJsonObject &root);
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bool loadV3(QJsonObject &root);
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bool saveList();
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MinecraftAccountPtr activeAccount() const;
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void setActiveAccount(const QString &profileId);
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bool anyAccountIsValid();
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signals:
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void listChanged();
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void activeAccountChanged();
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public slots:
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/**
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* This is called when one of the accounts changes and the list needs to be updated
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*/
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void accountChanged();
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protected:
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/*!
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* Called whenever the list changes.
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* This emits the listChanged() signal and autosaves the list (if autosave is enabled).
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*/
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void onListChanged();
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/*!
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* Called whenever the active account changes.
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* Emits the activeAccountChanged() signal and autosaves the list if enabled.
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*/
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void onActiveChanged();
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QList<MinecraftAccountPtr> m_accounts;
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MinecraftAccountPtr m_activeAccount;
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//! Path to the account list file. Empty string if there isn't one.
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QString m_listFilePath;
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/*!
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* If true, the account list will automatically save to the account list path when it changes.
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* Ignored if m_listFilePath is blank.
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*/
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bool m_autosave = false;
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};
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@@ -3,7 +3,6 @@
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QStringList>
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#include <QCryptographicHash>
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QString AuthSession::serializeUserProperties()
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{
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@@ -1,3 +1,18 @@
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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@@ -10,7 +25,6 @@
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#include <memory>
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#include "AuthSession.h"
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#include "AccountProfile.h"
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#include "Usable.h"
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#include "AccountData.h"
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@@ -103,6 +117,14 @@ public: /* queries */
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return data.profileName();
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}
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bool canMigrate() const {
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return data.canMigrateToMSA;
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}
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bool isMSA() const {
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return data.type == AccountType::MSA;
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}
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QString typeString() const {
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switch(data.type) {
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case AccountType::Mojang: {
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