Files
pspsdk/src/samples/gu/copy/copy.c
2024-07-12 13:26:44 +02:00

146 lines
3.0 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2005 Jesper Svennevid
*/
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <time.h>
#include <pspgu.h>
#include "../common/callbacks.h"
PSP_MODULE_INFO("CopyImage Sample", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
#define BUF_WIDTH (512)
#define SCR_WIDTH (480)
#define SCR_HEIGHT (272)
static unsigned int __attribute__((aligned(16))) list[262144];
static unsigned int __attribute__((aligned(16))) pixels[512*272];
struct Vertex
{
unsigned short u, v;
unsigned short color;
short x, y, z;
};
int main(int argc, char* argv[])
{
unsigned int x,y;
setupCallbacks();
// setup
void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);
pspDebugScreenInit();
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888,fbp0,BUF_WIDTH);
sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,fbp1,BUF_WIDTH);
sceGuDepthBuffer(zbp,BUF_WIDTH);
sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
sceGuDepthRange(65535,0);
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFrontFace(GU_CW);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
int val = 0;
// generate dummy image to blit
for (y = 0; y < 272; ++y)
{
unsigned int* row = &pixels[y * 512];
for (x = 0; x < 480; ++x)
{
row[x] = x * y;
}
}
sceKernelDcacheWritebackAll();
float curr_ms = 1.0f;
struct timeval time_slices[16];
void* framebuffer = 0;
while (running())
{
sceGuStart(GU_DIRECT,list);
// copy image from ram to vram
sceGuCopyImage(GU_PSM_8888,0,0,480,272,512,pixels,0,0,512,(void*)(0x04000000+(u32)framebuffer));
sceGuTexSync();
sceGuFinish();
sceGuSync(0,0);
float curr_fps = 1.0f / curr_ms;
// sceDisplayWaitVblankStart();
framebuffer = sceGuSwapBuffers();
pspDebugScreenSetXY(0,0);
pspDebugScreenPrintf("%d.%03d",(int)curr_fps,(int)((curr_fps-(int)curr_fps) * 1000.0f));
// simple frame rate counter
gettimeofday(&time_slices[val & 15],0);
val++;
if (!(val & 15))
{
struct timeval last_time = time_slices[0];
unsigned int i;
curr_ms = 0;
for (i = 1; i < 16; ++i)
{
struct timeval curr_time = time_slices[i];
if (last_time.tv_usec > curr_time.tv_usec)
{
curr_time.tv_sec++;
curr_time.tv_usec-=1000000;
}
curr_ms += ((curr_time.tv_usec-last_time.tv_usec) + (curr_time.tv_sec-last_time.tv_sec) * 1000000) * (1.0f/1000000.0f);
last_time = time_slices[i];
}
curr_ms /= 15.0f;
}
}
sceGuTerm();
sceKernelExitGame();
return 0;
}