Files
pspsdk/src/gu/sceGuTexMode.c
Francisco Javier Trujillo Mata 36a4b80f91 Clean ups around sceGu
- Fix sceGuBreak
- Fix sceGuContinue
- Fix sceGuDrawArrayN
- Fix sceGuMorphWeight
- Remove unnecessary 0xffffff as it is done by sendCommandi
- Improve the name of some parameters
- Create and use GU_MAX_STATUS
- Remove magic numbers in `sceGuMaterial`
- Remove magic numbers in `sceGuMorphWeight`
- Remove magic numbers in `sceGuSetMatrix`
- Remove magic numbers in `sceGuSignal`
2025-05-04 22:09:01 +02:00

21 lines
554 B
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2005 Jesper Svennevid
*/
#include "guInternal.h"
void sceGuTexMode(int tpsm, int maxmips, int mc, int swizzle)
{
GuContext *context = &gu_contexts[gu_curr_context];
context->texture_mode = tpsm;
sendCommandi(TEX_MODE, (maxmips << 16) | (mc << 8) | (swizzle));
sendCommandi(TEX_FORMAT, tpsm);
sceGuTexFlush();
}