Files
pspsdk/src/samples/net/simple/main.c
Francisco Javier Trujillo Mata c665eedbf2 Fix all the warning in the PSPSDK samples
2025-06-07 16:44:11 +02:00

281 lines
5.2 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - Simple elf based network example.
*
* Copyright (c) 2005 James F <tyranid@gmail.com>
* Some small parts (c) 2005 PSPPet
*
*/
#include <arpa/inet.h>
#include <errno.h>
#include <pspkernel.h>
#include <pspnet_apctl.h>
#include <pspsdk.h>
#include <psputility.h>
#include <psptypes.h>
#include <string.h>
#include <unistd.h>
#define printf pspDebugScreenPrintf
#define MODULE_NAME "NetSample"
#define HELLO_MSG "Hello there. Type away.\r\n"
PSP_MODULE_INFO(MODULE_NAME, 0, 1, 1);
PSP_HEAP_THRESHOLD_SIZE_KB(1024);
PSP_HEAP_SIZE_KB(-2048);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
PSP_MAIN_THREAD_STACK_SIZE_KB(1024);
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid =
sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
if (thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
#define SERVER_PORT 23
int make_socket(uint16_t port)
{
int sock;
int ret;
struct sockaddr_in name;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock < 0)
{
return -1;
}
name.sin_family = AF_INET;
name.sin_port = htons(port);
name.sin_addr.s_addr = htonl(INADDR_ANY);
ret = bind(sock, (struct sockaddr *)&name, sizeof(name));
if (ret < 0)
{
return -1;
}
return sock;
}
/* Start a simple tcp echo server */
void start_server(const char *szIpAddr)
{
int ret;
int sock;
int new = -1;
struct sockaddr_in client;
long unsigned int size;
int readbytes;
char data[1024];
fd_set set;
fd_set setsave;
/* Create a socket for listening */
sock = make_socket(SERVER_PORT);
if (sock < 0)
{
printf("Error creating server socket\n");
return;
}
ret = listen(sock, 1);
if (ret < 0)
{
printf("Error calling listen\n");
return;
}
printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
FD_ZERO(&set);
FD_SET(sock, &set);
setsave = set;
while (1)
{
int i;
set = setsave;
if (select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0)
{
printf("select error\n");
return;
}
for (i = 0; i < FD_SETSIZE; i++)
{
if (FD_ISSET(i, &set))
{
int val = i;
if (val == sock)
{
new = accept(sock, (struct sockaddr *)&client, &size);
if (new < 0)
{
printf("Error in accept %s\n", strerror(errno));
close(sock);
return;
}
printf("New connection %d from %s:%d\n", val, inet_ntoa(client.sin_addr),
ntohs(client.sin_port));
write(new, HELLO_MSG, strlen(HELLO_MSG));
FD_SET(new, &setsave);
}
else
{
readbytes = read(val, data, sizeof(data));
if (readbytes <= 0)
{
printf("Socket %d closed\n", val);
FD_CLR(val, &setsave);
close(val);
}
else
{
write(val, data, readbytes);
printf("%.*s", readbytes, data);
}
}
}
}
}
close(sock);
}
/* Connect to an access point */
int connect_to_apctl(int config)
{
int err;
int stateLast = -1;
/* Connect using the first profile */
err = sceNetApctlConnect(config);
if (err != 0)
{
printf(MODULE_NAME ": sceNetApctlConnect returns %08X\n", err);
return 0;
}
printf(MODULE_NAME ": Connecting...\n");
while (1)
{
int state;
err = sceNetApctlGetState(&state);
if (err != 0)
{
printf(MODULE_NAME ": sceNetApctlGetState returns $%x\n", err);
break;
}
if (state > stateLast)
{
printf(" connection state %d of 4\n", state);
stateLast = state;
}
if (state == 4)
break; // connected with static IP
// wait a little before polling again
sceKernelDelayThread(50 * 1000); // 50ms
}
printf(MODULE_NAME ": Connected!\n");
if (err != 0)
{
return 0;
}
return 1;
}
int net_thread(SceSize args, void *argp)
{
int err;
do
{
if ((err = pspSdkInetInit()))
{
printf(MODULE_NAME ": Error, could not initialise the network %08X\n", err);
break;
}
if (connect_to_apctl(1))
{
// connected, get my IPADDR and run test
union SceNetApctlInfo info;
if (sceNetApctlGetInfo(8, &info) != 0)
strcpy(info.ip, "unknown IP");
start_server(info.ip);
}
} while (0);
return 0;
}
/* Simple thread */
int main(int argc, char **argv)
{
SceUID thid;
SetupCallbacks();
sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
pspDebugScreenInit();
/* Create a user thread to do the real work */
thid = sceKernelCreateThread("net_thread", net_thread,
0x11, // default priority
256 * 1024, // stack size (256KB is regular default)
PSP_THREAD_ATTR_USER, NULL);
if (thid < 0)
{
printf("Error, could not create thread\n");
sceKernelSleepThread();
}
sceKernelStartThread(thid, 0, NULL);
sceKernelExitDeleteThread(0);
return 0;
}