Files
pspsdk/src/samples/utility/gamesharing/main.c
2025-05-06 08:19:16 +02:00

398 lines
8.2 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - Game Sharing sample
*
* Copyright (c) 2007 David Perry (Insert_Witty_Name)
*
*/
#include <pspkernel.h>
#include <pspdisplay.h>
#include <string.h>
#include <math.h>
#include <malloc.h>
#include <psputility.h>
#include <pspgu.h>
#include <pspgum.h>
#include <pspnet.h>
#include <pspnet_adhoc.h>
#include <pspnet_adhocctl.h>
#include <pspnet_adhocmatching.h>
#include <psputility_gamesharing.h>
PSP_MODULE_INFO("Game Sharing Sample", 0, 1, 1);
PSP_HEAP_SIZE_KB(1024);
static int running = 1;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
running = 0;
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
/* Graphics stuff, based on cube sample */
static unsigned int __attribute__((aligned(16))) list[262144];
struct Vertex
{
unsigned int color;
float x,y,z;
};
struct Vertex __attribute__((aligned(16))) vertices[12*3] =
{
{0xff7f0000,-1,-1, 1}, // 0
{0xff7f0000,-1, 1, 1}, // 4
{0xff7f0000, 1, 1, 1}, // 5
{0xff7f0000,-1,-1, 1}, // 0
{0xff7f0000, 1, 1, 1}, // 5
{0xff7f0000, 1,-1, 1}, // 1
{0xff7f0000,-1,-1,-1}, // 3
{0xff7f0000, 1,-1,-1}, // 2
{0xff7f0000, 1, 1,-1}, // 6
{0xff7f0000,-1,-1,-1}, // 3
{0xff7f0000, 1, 1,-1}, // 6
{0xff7f0000,-1, 1,-1}, // 7
{0xff007f00, 1,-1,-1}, // 0
{0xff007f00, 1,-1, 1}, // 3
{0xff007f00, 1, 1, 1}, // 7
{0xff007f00, 1,-1,-1}, // 0
{0xff007f00, 1, 1, 1}, // 7
{0xff007f00, 1, 1,-1}, // 4
{0xff007f00,-1,-1,-1}, // 0
{0xff007f00,-1, 1,-1}, // 3
{0xff007f00,-1, 1, 1}, // 7
{0xff007f00,-1,-1,-1}, // 0
{0xff007f00,-1, 1, 1}, // 7
{0xff007f00,-1,-1, 1}, // 4
{0xff00007f,-1, 1,-1}, // 0
{0xff00007f, 1, 1,-1}, // 1
{0xff00007f, 1, 1, 1}, // 2
{0xff00007f,-1, 1,-1}, // 0
{0xff00007f, 1, 1, 1}, // 2
{0xff00007f,-1, 1, 1}, // 3
{0xff00007f,-1,-1,-1}, // 4
{0xff00007f,-1,-1, 1}, // 7
{0xff00007f, 1,-1, 1}, // 6
{0xff00007f,-1,-1,-1}, // 4
{0xff00007f, 1,-1, 1}, // 6
{0xff00007f, 1,-1,-1}, // 5
};
#define BUF_WIDTH (512)
#define SCR_WIDTH (480)
#define SCR_HEIGHT (272)
#define PIXEL_SIZE (4)
#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
static void setupGu()
{
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH);
sceGuDepthBuffer((void*)0x110000,BUF_WIDTH);
sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
sceGuDepthRange(0xc350,0x2710);
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuDepthFunc(GU_GEQUAL);
sceGuEnable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
sceGuShadeModel(GU_SMOOTH);
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
}
static void drawStuff(void)
{
static int val = 0;
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0xff554433);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f);
sceGumMatrixMode(GU_VIEW);
sceGumLoadIdentity();
sceGumMatrixMode(GU_MODEL);
sceGumLoadIdentity();
ScePspFVector3 pos = { 0, 0, -5.0f };
ScePspFVector3 rot = { val * 0.79f * (M_PI/180.0f), val * 0.98f * (M_PI/180.0f), val * 1.32f * (M_PI/180.0f) };
sceGumTranslate(&pos);
sceGumRotateXYZ(&rot);
sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
sceGuFinish();
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
val++;
}
int adhocDialog()
{
int done = 0;
pspUtilityNetconfData data;
memset(&data, 0, sizeof(data));
data.base.size = sizeof(data);
data.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
data.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
data.base.graphicsThread = 17;
data.base.accessThread = 19;
data.base.fontThread = 18;
data.base.soundThread = 16;
data.action = PSP_NETCONF_ACTION_CONNECT_ADHOC;
struct pspUtilityNetconfAdhoc adhocparam;
memset(&adhocparam, 0, sizeof(adhocparam));
memcpy(&adhocparam.name, "GameShar", 8);
adhocparam.timeout = 60;
data.adhocparam = &adhocparam;
sceUtilityNetconfInitStart(&data);
while(running)
{
drawStuff();
switch(sceUtilityNetconfGetStatus())
{
case PSP_UTILITY_DIALOG_NONE:
done = 1;
break;
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityNetconfUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityNetconfShutdownStart();
break;
case PSP_UTILITY_DIALOG_FINISHED:
break;
default:
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
if(done)
break;
}
return 1;
}
int gsDialog()
{
int done = 0;
sceNetAdhocMatchingInit(32*1024);
pspUtilityGameSharingParams params;
memset(&params, 0, sizeof(params));
params.base.size = sizeof(params);
params.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
params.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
params.base.graphicsThread = 17;
params.base.accessThread = 19;
params.base.fontThread = 18;
params.base.soundThread = 16;
int fd = sceIoOpen("EBOOT.PBP", PSP_O_RDONLY, 0777);
params.datasize = sceIoLseek32(fd, 0, PSP_SEEK_END);
unsigned char *fileBuffer = memalign(64, params.datasize);
sceIoLseek32(fd, 0, PSP_SEEK_SET);
sceIoRead(fd, fileBuffer, params.datasize);
sceIoClose(fd);
// Manually patch the PARAM.SFO in the EBOOT
fileBuffer[276] = 0x57;
// And add a custom filename
strncpy((char *) &fileBuffer[320], "PSPSDK GameShare", 127);
memcpy(&params.name, "GameShar", 8);
params.mode = PSP_UTILITY_GAMESHARING_MODE_MULTIPLE;
params.datatype = PSP_UTILITY_GAMESHARING_DATA_TYPE_MEMORY;
params.data = fileBuffer;
sceUtilityGameSharingInitStart(&params);
while(running)
{
drawStuff();
switch(sceUtilityGameSharingGetStatus())
{
case PSP_UTILITY_DIALOG_NONE:
sceNetAdhocMatchingTerm();
done = 1;
break;
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityGameSharingUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityGameSharingShutdownStart();
break;
case PSP_UTILITY_DIALOG_FINISHED:
break;
default:
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
if(done)
break;
}
free(fileBuffer);
return 1;
}
void adhocInit(void)
{
sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
sceUtilityLoadNetModule(PSP_NET_MODULE_ADHOC);
sceNetInit(128*1024, 42, 4*1024, 42, 4*1024);
sceNetAdhocInit();
struct productStruct gameProduct;
gameProduct.unknown = 2;
memcpy(gameProduct.product, "000000001", 9);
sceNetAdhocctlInit(32*1024, 0x20, &gameProduct);
}
void adhocTerm(void)
{
sceNetAdhocctlDisconnect();
sceNetAdhocctlTerm();
sceNetAdhocTerm();
sceNetTerm();
sceUtilityUnloadNetModule(PSP_NET_MODULE_ADHOC);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
}
/* main routine */
int main(int argc, char *argv[])
{
SetupCallbacks();
if(argc > 1)
{
if(strcmp(argv[2], "GameShar") == 0)
{
pspDebugScreenInit();
pspDebugScreenPrintf("This is a game shared EBOOT.\n\n");
pspDebugScreenPrintf("Arguments passed are:\n");
pspDebugScreenPrintf("MAC address of sender: %s\n", argv[1]);
pspDebugScreenPrintf("Name: %s\n", argv[2]);
while(running)
sceKernelDelayThread(1000);
sceKernelExitGame();
}
}
setupGu();
adhocInit();
adhocDialog();
gsDialog();
adhocTerm();
sceKernelExitGame();
return 0;
}