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https://github.com/pspdev/pspsdk.git
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Hexadecimal constants are replaced by the same value, defined by the FRAME_SIZE macro. These changes are based on the same replacement already done in clut.c.
314 lines
6.5 KiB
C
314 lines
6.5 KiB
C
/*
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* PSP Software Development Kit - https://github.com/pspdev
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* -----------------------------------------------------------------------
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* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
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*
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* main.c - Net dialog sample for connecting to an access point
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*
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* For OE firmwares, this sample must be run under the 3.xx kernel.
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*
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* Copyright (c) 2007 David Perry (Insert_Witty_Name)
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*
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*/
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <string.h>
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#include <math.h>
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#include <psputility.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <pspsdk.h>
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#include <pspnet.h>
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#include <pspnet_inet.h>
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#include <pspnet_apctl.h>
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#include <psptypes.h>
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#if defined(_PSP_FW_VERSION) && _PSP_FW_VERSION >= 200
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PSP_MODULE_INFO("Net Dialog Sample", 0, 1, 1);
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#else
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PSP_MODULE_INFO("Net Dialog Sample", 0x1000, 1, 1);
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PSP_MAIN_THREAD_ATTR(0);
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#endif
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static int running = 1;
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/* Exit callback */
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int exit_callback(int arg1, int arg2, void *common)
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{
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running = 0;
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return 0;
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}
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/* Callback thread */
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int CallbackThread(SceSize args, void *argp)
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{
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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/* Sets up the callback thread and returns its thread id */
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int SetupCallbacks(void)
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{
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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/* Graphics stuff, based on cube sample */
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static unsigned int __attribute__((aligned(16))) list[262144];
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struct Vertex
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{
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unsigned int color;
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float x,y,z;
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};
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struct Vertex __attribute__((aligned(16))) vertices[12*3] =
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{
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{0xff7f0000,-1,-1, 1}, // 0
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{0xff7f0000,-1, 1, 1}, // 4
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{0xff7f0000, 1, 1, 1}, // 5
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{0xff7f0000,-1,-1, 1}, // 0
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{0xff7f0000, 1, 1, 1}, // 5
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{0xff7f0000, 1,-1, 1}, // 1
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{0xff7f0000,-1,-1,-1}, // 3
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{0xff7f0000, 1,-1,-1}, // 2
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{0xff7f0000, 1, 1,-1}, // 6
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{0xff7f0000,-1,-1,-1}, // 3
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{0xff7f0000, 1, 1,-1}, // 6
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{0xff7f0000,-1, 1,-1}, // 7
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{0xff007f00, 1,-1,-1}, // 0
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{0xff007f00, 1,-1, 1}, // 3
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{0xff007f00, 1, 1, 1}, // 7
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{0xff007f00, 1,-1,-1}, // 0
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{0xff007f00, 1, 1, 1}, // 7
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{0xff007f00, 1, 1,-1}, // 4
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{0xff007f00,-1,-1,-1}, // 0
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{0xff007f00,-1, 1,-1}, // 3
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{0xff007f00,-1, 1, 1}, // 7
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{0xff007f00,-1,-1,-1}, // 0
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{0xff007f00,-1, 1, 1}, // 7
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{0xff007f00,-1,-1, 1}, // 4
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{0xff00007f,-1, 1,-1}, // 0
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{0xff00007f, 1, 1,-1}, // 1
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{0xff00007f, 1, 1, 1}, // 2
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{0xff00007f,-1, 1,-1}, // 0
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{0xff00007f, 1, 1, 1}, // 2
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{0xff00007f,-1, 1, 1}, // 3
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{0xff00007f,-1,-1,-1}, // 4
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{0xff00007f,-1,-1, 1}, // 7
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{0xff00007f, 1,-1, 1}, // 6
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{0xff00007f,-1,-1,-1}, // 4
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{0xff00007f, 1,-1, 1}, // 6
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{0xff00007f, 1,-1,-1}, // 5
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};
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#define BUF_WIDTH (512)
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#define SCR_WIDTH (480)
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#define SCR_HEIGHT (272)
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#define PIXEL_SIZE (4)
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#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
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static void setupGu()
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{
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sceGuInit();
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sceGuStart(GU_DIRECT,list);
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sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
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sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH);
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sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH);
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sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
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sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
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sceGuDepthRange(0xc350,0x2710);
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sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuDepthFunc(GU_GEQUAL);
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sceGuEnable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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sceGuShadeModel(GU_SMOOTH);
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sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_CLIP_PLANES);
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sceGuFinish();
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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}
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static void drawStuff(void)
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{
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static int val = 0;
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0xff554433);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGumMatrixMode(GU_PROJECTION);
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sceGumLoadIdentity();
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sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f);
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sceGumMatrixMode(GU_VIEW);
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sceGumLoadIdentity();
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sceGumMatrixMode(GU_MODEL);
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sceGumLoadIdentity();
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ScePspFVector3 pos = { 0, 0, -5.0f };
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ScePspFVector3 rot = { val * 0.79f * (M_PI/180.0f), val * 0.98f * (M_PI/180.0f), val * 1.32f * (M_PI/180.0f) };
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sceGumTranslate(&pos);
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sceGumRotateXYZ(&rot);
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sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
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sceGuFinish();
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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val++;
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}
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int netDialog()
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{
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int done = 0;
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pspUtilityNetconfData data;
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memset(&data, 0, sizeof(data));
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data.base.size = sizeof(data);
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data.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
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data.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
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data.base.graphicsThread = 17;
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data.base.accessThread = 19;
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data.base.fontThread = 18;
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data.base.soundThread = 16;
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data.action = PSP_NETCONF_ACTION_CONNECTAP;
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struct pspUtilityNetconfAdhoc adhocparam;
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memset(&adhocparam, 0, sizeof(adhocparam));
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data.adhocparam = &adhocparam;
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sceUtilityNetconfInitStart(&data);
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while(running)
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{
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drawStuff();
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switch(sceUtilityNetconfGetStatus())
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{
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case PSP_UTILITY_DIALOG_NONE:
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break;
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityNetconfUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityNetconfShutdownStart();
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break;
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case PSP_UTILITY_DIALOG_FINISHED:
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done = 1;
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break;
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default:
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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if(done)
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break;
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}
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return 1;
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}
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void netInit(void)
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{
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sceNetInit(128*1024, 42, 4*1024, 42, 4*1024);
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sceNetInetInit();
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sceNetApctlInit(0x8000, 48);
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}
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void netTerm(void)
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{
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sceNetApctlTerm();
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sceNetInetTerm();
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sceNetTerm();
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}
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int user_thread(SceSize args, void *argp)
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{
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netInit();
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SetupCallbacks();
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setupGu();
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netDialog();
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netTerm();
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return 0;
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}
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/* main routine */
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int main(int argc, char *argv[])
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{
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#if defined(_PSP_FW_VERSION) && _PSP_FW_VERSION >= 200
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sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
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sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
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netInit();
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SetupCallbacks();
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setupGu();
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netDialog();
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netTerm();
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#else
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pspSdkLoadInetModules();
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SceUID thid = sceKernelCreateThread("user_thread", user_thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL);
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sceKernelStartThread(thid, 0, NULL);
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sceKernelWaitThreadEnd(thid, 0);
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#endif
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sceKernelExitGame();
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return 0;
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}
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