Files
pspsdk/src/samples/gu/spharm/cube.c
Stéphane Blondon 29f114c84c clean: remove unused variables
Fix several unused variables detected by gcc and displayed such as:

morphskin.c:270:37: warning: variable ‘ss’ set but not used [-Wunused-but-set-variable]
  270 |                         float cs,ct,ss,st;
      |                                     ^~
morphskin.c:270:31: warning: variable ‘cs’ set but not used [-Wunused-but-set-variable]
  270 |                         float cs,ct,ss,st;
      |                               ^~
2025-05-13 22:25:34 +02:00

266 lines
6.1 KiB
C

#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <psptypes.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <pspgu.h>
#include <pspgum.h>
PSP_MODULE_INFO("SceGu Cube", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
#define printf pspDebugScreenPrintf
static unsigned int __attribute__((aligned(16))) list[262144];
struct Vertex
{
float u, v;
unsigned int color;
float x,y,z;
};
struct Vertex __attribute__((aligned(16))) vertices[12*3] =
{
{0, 0, 0xff7f0000,-1,-1, 1}, // 0
{1, 0, 0xff7f0000,-1, 1, 1}, // 4
{1, 1, 0xff7f0000, 1, 1, 1}, // 5
{0, 0, 0xff7f0000,-1,-1, 1}, // 0
{1, 1, 0xff7f0000, 1, 1, 1}, // 5
{0, 1, 0xff7f0000, 1,-1, 1}, // 1
{0, 0, 0xff7f0000,-1,-1,-1}, // 3
{1, 0, 0xff7f0000, 1,-1,-1}, // 2
{1, 1, 0xff7f0000, 1, 1,-1}, // 6
{0, 0, 0xff7f0000,-1,-1,-1}, // 3
{1, 1, 0xff7f0000, 1, 1,-1}, // 6
{0, 1, 0xff7f0000,-1, 1,-1}, // 7
{0, 0, 0xff007f00, 1,-1,-1}, // 0
{1, 0, 0xff007f00, 1,-1, 1}, // 3
{1, 1, 0xff007f00, 1, 1, 1}, // 7
{0, 0, 0xff007f00, 1,-1,-1}, // 0
{1, 1, 0xff007f00, 1, 1, 1}, // 7
{0, 1, 0xff007f00, 1, 1,-1}, // 4
{0, 0, 0xff007f00,-1,-1,-1}, // 0
{1, 0, 0xff007f00,-1, 1,-1}, // 3
{1, 1, 0xff007f00,-1, 1, 1}, // 7
{0, 0, 0xff007f00,-1,-1,-1}, // 0
{1, 1, 0xff007f00,-1, 1, 1}, // 7
{0, 1, 0xff007f00,-1,-1, 1}, // 4
{0, 0, 0xff00007f,-1, 1,-1}, // 0
{1, 0, 0xff00007f, 1, 1,-1}, // 1
{1, 1, 0xff00007f, 1, 1, 1}, // 2
{0, 0, 0xff00007f,-1, 1,-1}, // 0
{1, 1, 0xff00007f, 1, 1, 1}, // 2
{0, 1, 0xff00007f,-1, 1, 1}, // 3
{0, 0, 0xff00007f,-1,-1,-1}, // 4
{1, 0, 0xff00007f,-1,-1, 1}, // 7
{1, 1, 0xff00007f, 1,-1, 1}, // 6
{0, 0, 0xff00007f,-1,-1,-1}, // 4
{1, 1, 0xff00007f, 1,-1, 1}, // 6
{0, 1, 0xff00007f, 1,-1,-1}, // 5
};
int done = 0;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
done = 1;
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *arg)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return cbid;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
extern void SpharmGenTest(int rendermode);
unsigned char *convertimage(unsigned char *inptr,int size);
extern unsigned char logo_start[];
#define BUF_WIDTH (512)
#define SCR_WIDTH (480)
#define SCR_HEIGHT (272)
#define PIXEL_SIZE (4) /* change this if you change to another screenmode */
#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
unsigned char *logo_temp2;
// from disablefpu.S
extern void _DisableFPUExceptions(void);
int main(int argc, char* argv[])
{
SceCtrlData pad;
unsigned int buttonsold = 0;
int rendermode = 0;
int val = 0;
_DisableFPUExceptions();
pspDebugScreenInit();
//printf("Bootpath: %s\n", g_elf_name);
SetupCallbacks();
// Setup Pad
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
sceGuInit();
printf("INIT OK\n");
logo_temp2 = convertimage(logo_start,64);
// setup
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH);
sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH);
sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
sceGuDepthRange(0xc350,0x2710);//0xc350=50000 0x2710=10000
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuBlendFunc(0,2,3,0,0);
sceGuEnable(GU_BLEND);
sceGuDepthFunc(GU_GEQUAL);
sceGuEnable(GU_DEPTH_TEST);
sceGuShadeModel(GU_SMOOTH);
sceGuFrontFace(GU_CW); // NOTE: not CCW
sceGuEnable(GU_CULL_FACE);
//sceGuEnable(GU_STATE_TEXTURE);
sceGuFinish();
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
sceCtrlReadBufferPositive(&pad, 1);
buttonsold = pad.Buttons;
while (!done)
{
sceGuStart(GU_DIRECT,list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
val++;
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
sceGumPerspective(75.0f,16.0/9.0f,1.0f,1000.0f);
sceGumMatrixMode(GU_VIEW);
sceGumLoadIdentity();
sceGumMatrixMode(GU_TEXTURE);
sceGumLoadIdentity();
sceGumMatrixMode(GU_MODEL);
{
ScePspFVector3 pos = {-6.5f,-3.5f,-7.0f};
ScePspFVector3 rot = {val * 0.79f * (GU_PI/180.0f), val * 0.98f * (GU_PI/180.0f), val * 1.32f * (GU_PI/180.0f)};
sceGumLoadIdentity();
sceGumTranslate(&pos);
sceGumRotateXYZ(&rot);
}
sceGuTexMode(GU_PSM_8888,0,0,0);
sceGuTexImage(0,64,64,64,logo_temp2);
sceGuTexFunc(GU_TFX_ADD,GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
sceGuAmbientColor(0xff101010);
sceGuTexMapMode(0,0,0);
sceGuDisable(GU_LIGHTING);
sceGuEnable(GU_TEXTURE_2D);
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
// now for the spherical harmonics
sceGumMatrixMode(GU_MODEL);
{
ScePspFVector3 pos = {0,0,-130.0f};
ScePspFVector3 rot = {val * 0.79f * (GU_PI/180.0f), val * 0.98f * (GU_PI/180.0f), val * 1.32f * (GU_PI/180.0f)};
sceGumLoadIdentity();
sceGumTranslate(&pos);
sceGumRotateXYZ(&rot);
}
sceGuFinish();
//sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
SpharmGenTest(rendermode);
sceCtrlReadBufferPositive(&pad, 1);
if (buttonsold != pad.Buttons) {
if (pad.Buttons & PSP_CTRL_LEFT) {
if (rendermode > 0) rendermode--;
}
if (pad.Buttons & PSP_CTRL_RIGHT) {
if (rendermode < 9) rendermode++;
}
if (pad.Buttons & PSP_CTRL_UP) {
rendermode = 0;
}
if (pad.Buttons & PSP_CTRL_DOWN) {
rendermode = 9;
}
}
buttonsold = pad.Buttons;
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
}
sceGuTerm();
sceKernelExitGame();
return 0;
}