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pspsdk/src/ctrl/pspctrl.h
Wouter Wijsman 2308834701 Fix documentation mistakes
While trying to work with the docs I found 2 places with incorrect
information.
2024-07-11 19:48:31 +02:00

371 lines
11 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* pspctrl.h - Prototypes for the sceCtrl library.
*
* Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org>
* Copyright (c) 2005 James Forshaw <tyranid@gmail.com>
* Copyright (c) 2005 John Kelley <ps2dev@kelley.ca>
*
*/
/* Note: Some of the structures, types, and definitions in this file were
extrapolated from symbolic debugging information found in the Japanese
version of Puzzle Bobble. */
#ifndef __CTRL_H__
#define __CTRL_H__
#ifdef __cplusplus
extern "C" {
#endif
/** @addtogroup Ctrl Controller Kernel Library */
/**@{*/
/**
* @brief Enumeration representing digital controller button flags.
*
* Each flag corresponds to a different button and can be used to extract button states from ::SceCtrlData and ::SceCtrlLatch structures.
* Flags can be combined using bitwise OR operation to check for mutliple key states at once.
*
* @note Some button states are available only in kernel mode.
*
* @see ::SceCtrlData
* @see ::SceCtrlLatch
*/
enum PspCtrlButtons
{
/** Select button. */
PSP_CTRL_SELECT = 0x000001,
/** Start button. */
PSP_CTRL_START = 0x000008,
/** Up D-Pad button. */
PSP_CTRL_UP = 0x000010,
/** Right D-Pad button. */
PSP_CTRL_RIGHT = 0x000020,
/** Down D-Pad button. */
PSP_CTRL_DOWN = 0x000040,
/** Left D-Pad button. */
PSP_CTRL_LEFT = 0x000080,
/** Left trigger. */
PSP_CTRL_LTRIGGER = 0x000100,
/** Right trigger. */
PSP_CTRL_RTRIGGER = 0x000200,
/** Triangle button. */
PSP_CTRL_TRIANGLE = 0x001000,
/** Circle button. */
PSP_CTRL_CIRCLE = 0x002000,
/** Cross button. */
PSP_CTRL_CROSS = 0x004000,
/** Square button. */
PSP_CTRL_SQUARE = 0x008000,
/**
* Kernel mode: Home button state.
* User mode: Exit dialog visible.
*/
PSP_CTRL_HOME = 0x010000,
/** Hold button. */
PSP_CTRL_HOLD = 0x020000,
/** Music note button - kernel mode only.*/
PSP_CTRL_NOTE = 0x800000,
/** Screen button - kernel mode only.*/
PSP_CTRL_SCREEN = 0x400000,
/** Volume up button - kernel mode only.*/
PSP_CTRL_VOLUP = 0x100000,
/** Volume down button - kernel mode only.*/
PSP_CTRL_VOLDOWN = 0x200000,
/** Wlan switch up - kernel mode only.*/
PSP_CTRL_WLAN_UP = 0x040000,
/** Remote hold position - kernel mode only.*/
PSP_CTRL_REMOTE = 0x080000,
/** Disc present - kernel mode only.*/
PSP_CTRL_DISC = 0x1000000,
/** Memory stick present - kernel mode only.*/
PSP_CTRL_MS = 0x2000000,
};
/**
* @brief Controller mode.
*
* Specifies if analog data should be included in ::SceCtrlData.
*
* @see ::sceCtrlSetSamplingMode()
* @see ::sceCtrlGetSamplingMode()
* @see ::SceCtrlData
*/
enum PspCtrlMode
{
/* Digital. */
PSP_CTRL_MODE_DIGITAL = 0,
/* Analog. */
PSP_CTRL_MODE_ANALOG = 1,
};
/**
* @brief Controller data.
*
* Contains current button and axis state.
*
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @see ::sceCtrlPeekBufferPositive()
* @see ::sceCtrlPeekBufferNegative()
* @see ::sceCtrlReadBufferPositive()
* @see ::sceCtrlReadBufferNegative()
* @see ::PspCtrlMode
*/
typedef struct SceCtrlData {
/** Current read frame. */
unsigned int TimeStamp;
/**
* Buttons in pressed state.
*
* Mask the value with one or more ::PspCtrlButtons flags to access specific buttons.
*/
unsigned int Buttons;
/** X-axis value of the Analog Stick.*/
unsigned char Lx;
/** Y-axis value of the Analog Stick.*/
unsigned char Ly;
/** Reserved. */
unsigned char Rsrv[6];
} SceCtrlData;
/**
* @brief Controller latch data.
*
* Contains information about button state changes between two controller service sampling cycles.
* With each sampling cycle, the controller service compares the new pressed & releasedbutton states
* with the previously collected pressed button states. This comparison will result in the following possible
* states for each button:
*
* - **Make** - The button has just been pressed with its prior state being the released state.
* Transition from 'released' state to 'pressed' state.
* - **Press** - The button is currently in the 'pressed' state.
* - **Break** - The button has just been released with its prior state being the 'pressed' state.
* Transition from 'pressed' state to 'release' state.
* - **Release** - The button is currently in the 'released' state.
*
* It is possible for a button to (briefly) be in two states at the same time. Valid combinations are as follows:
* - **Make** & **Press**
* - **Break** & **Release**
*
* In other words, if a button is in the **Make** state, then it is also in the **Press** state. However, this is not the case
* for the inverse. A button in the **Press** state does not need to be in the **Make** state.
*
* Mask the values with one or more ::PspCtrlButtons flags to access specific buttons.
*
* These comparison results are stored internally as latch data and can be retrieved using the APIs ::sceCtrlPeekLatch() and
* ::sceCtrlReadLatch().
*
* @remark The same can be accomplished by using the different sceCtrl[Read/Peek]Buffer[Positive/Negative]() APIs
* and comparing the currently collected button sampling data with the previously collected one.
*
* @see ::PspCtrlButtons
* @see ::sceCtrlPeekLatch()
* @see ::sceCtrlReadLatch()
*/
typedef struct SceCtrlLatch {
/** Button transitioned to pressed state. */
unsigned int uiMake;
/** Button transitioned to released state. */
unsigned int uiBreak;
/** Button is in the pressed state. */
unsigned int uiPress;
/** Button is in the released state. */
unsigned int uiRelease;
} SceCtrlLatch;
/**
* Set the controller cycle setting.
*
* @param cycle - Cycle. Normally set to 0.
*
* @return The previous cycle setting.
*/
int sceCtrlSetSamplingCycle(int cycle);
/**
* Get the controller current cycle setting.
*
* @param pcycle - Return value.
*
* @return 0.
*/
int sceCtrlGetSamplingCycle(int *pcycle);
/**
* Set the controller mode.
*
* @param mode - One of ::PspCtrlMode. If this is ::PSP_CTRL_MODE_DIGITAL, no data about the analog stick
* will be present in the SceCtrlData struct read by SceCtrlReadBuffer.
*
* @return The previous mode.
*/
int sceCtrlSetSamplingMode(int mode);
/**
* Get the current controller mode.
*
* @param pmode - Return value.
*
* @return 0.
*/
int sceCtrlGetSamplingMode(int *pmode);
/**
* @brief Read latest controller data from the controller service.
*
* Controller data contains current button and axis state.
*
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
* @param count - Number of ::SceCtrlData structures to read.
*
* @see ::SceCtrlData
* @see ::sceCtrlPeekBufferNegative()
* @see ::sceCtrlReadBufferPositive()
*/
int sceCtrlPeekBufferPositive(SceCtrlData *pad_data, int count);
int sceCtrlPeekBufferNegative(SceCtrlData *pad_data, int count);
/**
* @brief Read new controller data from the controller service.
*
* Controller data contains current button and axis state.
*
* **Example:**
* @code
* SceCtrlData pad;
* sceCtrlSetSamplingCycle(0);
* sceCtrlSetSamplingMode(1);
* sceCtrlReadBufferPositive(&pad, 1);
* // Do something with the read controller data
* @endcode
*
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @warning Controller data is collected once every controller sampling cycle.
* If controller data was already read during a cycle, trying to read it again
* will block the execution until the next one.
*
* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
* @param count - Number of ::SceCtrlData structures to read.
*
* @see ::SceCtrlData
* @see ::sceCtrlReadBufferNegative()
* @see ::sceCtrlPeekBufferPositive()
*/
int sceCtrlReadBufferPositive(SceCtrlData *pad_data, int count);
int sceCtrlReadBufferNegative(SceCtrlData *pad_data, int count);
/**
* @brief Read latest latch data from the controller service.
*
* Latch data contains information about button state changes between two controller service sampling cycles.
*
* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
*
* @return On success, the number of times the controller service performed sampling since the last time
* ::sceCtrlReadLatch() was called.
* @return < 0 on error.
*
* @see ::SceCtrlLatch
* @see ::sceCtrlReadLatch()
*/
int sceCtrlPeekLatch(SceCtrlLatch *latch_data);
/**
* @brief Read new latch data from the controller service.
*
* Latch data contains information about button state changes between two controller service sampling cycles.
*
* **Example:**
* @code
* SceCtrlLatch latchData;
*
* while (1) {
* // Obtain latch data
* sceCtrlReadLatch(&latchData);
*
* if (latchData.uiMake & PSP_CTRL_CROSS)
* {
* // The Cross button has just been pressed (transition from 'released' state to 'pressed' state)
* }
*
* if (latchData.uiPress & PSP_CTRL_SQUARE)
* {
* // The Square button is currently in the 'pressed' state
* }
*
* if (latchData.uiBreak & PSP_CTRL_TRIANGLE)
* {
* // The Triangle button has just been released (transition from 'pressed' state to 'released' state)
* }
*
* if (latchData.uiRelease & PSP_CTRL_CIRCLE)
* {
* // The Circle button is currently in the 'released' state
* }
*
* // As we clear the internal latch data with the ReadLatch() call, we can explicitly wait for the VBLANK interval
* // to give the controller service the time it needs to collect new latch data again. This guarantees the next call
* // to sceCtrlReadLatch() will return collected data again.
* //
* // Note: The sceCtrlReadBuffer*() APIs are implicitly waiting for a VBLANK interval if necessary.
* sceDisplayWaitVBlank();
* }
* @endcode
*
* @warning Latch data is produced once every controller sampling cycle. If latch data was already read
* during a cycle, trying to read it again will block the execution until the next one.
*
* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
*
* @return On success, the number of times the controller service performed sampling since the last time
* ::sceCtrlReadLatch() was called.
* @return < 0 on error.
*
* @see ::SceCtrlLatch
* @see ::sceCtrlPeekLatch()
*/
int sceCtrlReadLatch(SceCtrlLatch *latch_data);
/**
* Set analog threshold relating to the idle timer.
*
* @param idlereset - Movement needed by the analog to reset the idle timer.
* @param idleback - Movement needed by the analog to bring the PSP back from an idle state.
*
* Set to -1 for analog to not cancel idle timer.
* Set to 0 for idle timer to be cancelled even if the analog is not moved.
* Set between 1 - 128 to specify the movement on either axis needed by the analog to fire the event.
*
* @return < 0 on error.
*/
int sceCtrlSetIdleCancelThreshold(int idlereset, int idleback);
/**
* Get the idle threshold values.
*
* @param idlerest - Movement needed by the analog to reset the idle timer.
* @param idleback - Movement needed by the analog to bring the PSP back from an idle state.
*
* @return < 0 on error.
*/
int sceCtrlGetIdleCancelThreshold(int *idlerest, int *idleback);
/**@}*/
#ifdef __cplusplus
}
#endif
#endif