/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuEnable(int state) { switch(state) { case GU_ALPHA_TEST: sendCommandi(34,1); break; case GU_DEPTH_TEST: sendCommandi(35,1); break; case GU_SCISSOR_TEST: { GuContext* context = &gu_contexts[gu_curr_context]; context->scissor_enable = 1; sendCommandi(212,(context->scissor_start[1]<<10)|context->scissor_start[0]); sendCommandi(213,(context->scissor_end[1]<<10)|context->scissor_end[0]); } break; case GU_STENCIL_TEST: sendCommandi(36,1); break; case GU_BLEND: sendCommandi(33,1); break; case GU_CULL_FACE: sendCommandi(29,1); break; case GU_DITHER: sendCommandi(32,1); break; case GU_FOG: sendCommandi(31,1); break; case GU_CLIP_PLANES: sendCommandi(28,1); break; case GU_TEXTURE_2D: sendCommandi(30,1); break; case GU_LIGHTING: sendCommandi(23,1); break; case GU_LIGHT0: sendCommandi(24,1); break; case GU_LIGHT1: sendCommandi(25,1); break; case GU_LIGHT2: sendCommandi(26,1); break; case GU_LIGHT3: sendCommandi(27,1); break; case GU_LINE_SMOOTH: sendCommandi(37,1); break; case GU_PATCH_CULL_FACE:sendCommandi(38,1); break; case GU_COLOR_TEST: sendCommandi(39,1); break; case GU_COLOR_LOGIC_OP: sendCommandi(40,1); break; case GU_FACE_NORMAL_REVERSE: sendCommandi(81,1); break; case GU_PATCH_FACE: sendCommandi(56,1); break; case GU_FRAGMENT_2X: { GuContext* context = &gu_contexts[gu_curr_context]; context->fragment_2x = 0x10000; sendCommandi(201,0x10000|context->texture_function); } break; } if (state < 22) gu_states |= (1 << state); }