/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuDepthBuffer(void *zbp, int zbw) { #ifdef GU_DEBUG printf("sceGuDepthBuffer(%p, %d);\n", zbp, zbw); assert(gu_init && "GU not initialized"); assert(((unsigned int)zbp & 0x1FFF) == 0 && "Depth buffer pointer must be 8192-byte aligned"); assert(zbw > 64 && zbw <= 1024 && (zbw & 0x3F) == 0 && "Invalid depth buffer width, must be multiple of 64"); #endif sendCommandi(Z_BUF_PTR, ((unsigned int)zbp)); sendCommandi(Z_BUF_WIDTH, ((((unsigned int)zbp) & 0xff000000) >> 8) | zbw); gu_draw_buffer.depth_buffer = zbp; if (!gu_draw_buffer.depth_width || (gu_draw_buffer.depth_width != zbw)) gu_draw_buffer.depth_width = zbw; }