/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuDepthOffset(unsigned int offset) { GuContext* context = &gu_contexts[gu_curr_context]; context->depth_offset = offset; sceGuDepthRange(context->near_plane,context->far_plane); }