/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuTexProjMapMode(int mode) { GuContext* context = &gu_contexts[gu_curr_context]; context->texture_proj_map_mode = ((mode & 0x03) << 8); sendCommandi(192,((mode & 0x03) << 8) | context->texture_map_mode); }