/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuModelColor(unsigned int emissive, unsigned int ambient, unsigned int diffuse, unsigned int specular) { sendCommandi(MATERIAL_EMISSIVE, emissive); sendCommandi(MATERIAL_DIFFUSE, diffuse); sendCommandi(AMBIENT_COLOR, ambient); sendCommandi(MATERIAL_SPECULAR, specular); }