/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuDrawBuffer(int psm, void* fbp, int frame_width) { gu_draw_buffer.pixel_size = psm; gu_draw_buffer.frame_width = frame_width; gu_draw_buffer.frame_buffer = fbp; if (!gu_draw_buffer.depth_buffer && gu_draw_buffer.height) gu_draw_buffer.depth_buffer = (void*)(((unsigned int)fbp) + (unsigned int)((gu_draw_buffer.height * frame_width) << 2)); if (!gu_draw_buffer.depth_width) gu_draw_buffer.depth_width = frame_width; sendCommandi(210,psm); sendCommandi(156,((unsigned int)gu_draw_buffer.frame_buffer) & 0xffffff); sendCommandi(157,((((unsigned int)gu_draw_buffer.frame_buffer) & 0xff000000) >> 8)|gu_draw_buffer.frame_width); sendCommandi(158,((unsigned int)gu_draw_buffer.depth_buffer) & 0xffffff); sendCommandi(159,((((unsigned int)gu_draw_buffer.depth_buffer) & 0xff000000) >> 8)|gu_draw_buffer.depth_width); }