#include #include #include /* Define printf, just to make typing easier */ #define printf pspDebugScreenPrintf /* Define the module info section */ PSP_MODULE_INFO("cppException", 0, 1, 1); /* Define the main thread's attribute value (optional) */ PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); #include using namespace std; class myexception: public exception { virtual const char* what() const throw() { return "My exception happened"; } } myex; int main (void) { pspDebugScreenInit(); SceCtrlData pad; try { throw myex; } catch (exception& e) { printf("%s\n", e.what()); } printf("\nPress X to quit.\n"); for (;;) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_CROSS) break; } sceKernelExitGame(); return 0; }