/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void sceGuTexMode(int tpsm, int maxmips, int a2, int swizzle) { GuContext *context = &gu_contexts[gu_curr_context]; context->texture_mode = tpsm; sendCommandi(TEX_MODE, (maxmips << 16) | (a2 << 8) | (swizzle)); sendCommandi(TEX_FORMAT, tpsm); sceGuTexFlush(); }