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Fixing sceGUScissor
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@@ -14,8 +14,8 @@ void sceGuScissor(int x, int y, int w, int h)
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context->scissor_start[0] = x;
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context->scissor_start[1] = y;
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context->scissor_end[0] = w - 1;
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context->scissor_end[1] = h - 1;
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context->scissor_end[0] = x + w - 1;
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context->scissor_end[1] = y +h - 1;
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if (context->scissor_enable)
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{
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