Stop using magic numbers for sceGuStart

This commit is contained in:
Francisco Javier Trujillo Mata
2025-04-10 20:11:29 +02:00
parent 86f7e0deed
commit c926419761
2 changed files with 3 additions and 3 deletions

View File

@@ -152,7 +152,7 @@ int main(int argc, char* argv[])
logo_temp2 = convertimage(logo_start,64);
// setup
sceGuStart(0,list);
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH);
sceGuDepthBuffer((void*)0x110000,BUF_WIDTH);
@@ -183,7 +183,7 @@ int main(int argc, char* argv[])
{
unsigned int x,y;
sceGuStart(0,list);
sceGuStart(GU_DIRECT,list);
sceGuClearColor(0);
sceGuClearDepth(0);

View File

@@ -560,7 +560,7 @@ void SpharmGenTest(int rendermode)
// Start list
sceGuStart(0,(unsigned int *)spharmlist);
sceGuStart(GU_DIRECT,(unsigned int *)spharmlist);
set_rendermode(rendermode,&color);