Stop using magic numbers for sceGuSync

This commit is contained in:
Francisco Javier Trujillo Mata
2025-04-10 20:06:50 +02:00
parent 6364b27f57
commit 86f7e0deed
36 changed files with 76 additions and 76 deletions

View File

@@ -199,7 +199,7 @@ int main(int argc, char** argv) {
sceGuDisable(GU_TEXTURE_2D);
sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -277,7 +277,7 @@ int main(int argc, char** argv) {
break;
}
sceGuFinish();
sceGuSync(0, 0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)frameBuffer);
pspDebugScreenSetXY(0,0);