Stop using magic numbers for sceGuSync

This commit is contained in:
Francisco Javier Trujillo Mata
2025-04-10 20:06:50 +02:00
parent 6364b27f57
commit 86f7e0deed
36 changed files with 76 additions and 76 deletions

View File

@@ -141,7 +141,7 @@ int main(int argc, char* argv[]) {
sceGuEnable(GU_CLIP_PLANES);
sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -217,7 +217,7 @@ int main(int argc, char* argv[]) {
}
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)buffer);
pspDebugScreenSetXY(0,0);

View File

@@ -111,7 +111,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_BLEND);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -180,7 +180,7 @@ int main(int argc, char* argv[])
// wait for next frame
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -149,7 +149,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
@@ -214,7 +214,7 @@ int main(int argc, char* argv[])
simpleBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
float curr_fps = 1.0f / curr_ms;

View File

@@ -132,7 +132,7 @@ int main(int argc, char* argv[]) {
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -207,7 +207,7 @@ int main(int argc, char* argv[]) {
}
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceCtrlReadBufferPositive(&pad, 1);

View File

@@ -94,7 +94,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -146,7 +146,7 @@ int main(int argc, char* argv[])
// wait for next frame
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -63,7 +63,7 @@ int main(int argc, char* argv[])
sceGuFrontFace(GU_CW);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
sceGuTexSync();
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
float curr_fps = 1.0f / curr_ms;

View File

@@ -116,7 +116,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -169,7 +169,7 @@ int main(int argc, char* argv[])
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -95,7 +95,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_LIGHTING);
sceGuEnable(GU_LIGHT0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -196,7 +196,7 @@ int main(int argc, char* argv[])
oldButtons = pad.Buttons;
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
// sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -215,7 +215,7 @@ int main(int argc, char* argv[]) {
sceGuAmbientColor(0xffffffff);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -269,7 +269,7 @@ int main(int argc, char* argv[]) {
old = pad.Buttons;
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)buffer);
pspDebugScreenSetXY(0, 0);

View File

@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_LIGHT2);
sceGuEnable(GU_LIGHT3);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -171,7 +171,7 @@ int main(int argc, char* argv[])
sceGumDrawArray(GU_TRIANGLES,NP_VERTEX_FORMAT|GU_INDEX_16BIT|GU_TRANSFORM_3D,sizeof(torus_indices)/sizeof(unsigned short),torus_indices,torus_vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -103,7 +103,7 @@ int main(int argc, char* argv[])
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -197,7 +197,7 @@ int main(int argc, char* argv[])
// wait for next frame
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -81,7 +81,7 @@ int main(int argc, char* argv[])
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -140,7 +140,7 @@ int main(int argc, char* argv[])
sceGuDisable(GU_COLOR_LOGIC_OP);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
gettimeofday(&tv,0);
if ((tv.tv_sec-base_time.tv_sec) > TIME_SLICE)

View File

@@ -74,7 +74,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
//sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -136,7 +136,7 @@ int main(int argc, char* argv[])
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_3D,2*3,0,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -127,7 +127,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_LIGHTING);
sceGuEnable(GU_LIGHT0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -182,7 +182,7 @@ int main(int argc, char* argv[])
sceGumDrawArray(GU_TRIANGLES,GU_COLOR_8888|GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_VERTICES(2)|GU_INDEX_16BIT|GU_TRANSFORM_3D,sizeof(indices)/sizeof(unsigned short),indices,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -114,7 +114,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_LIGHT0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -204,7 +204,7 @@ int main(int argc, char* argv[])
}
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -66,7 +66,7 @@ int main(int argc, char* argv[])
sceGuShadeModel(GU_SMOOTH);
sceGuDisable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
@@ -118,7 +118,7 @@ int main(int argc, char* argv[])
sceGumDrawArray(GU_TRIANGLES,GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,1*3,0,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)fbp0);
pspDebugScreenSetXY(0,0);

View File

@@ -131,7 +131,7 @@ int main(int argc, char* argv[])
sceGuShadeModel(GU_SMOOTH);
sceGuEnable(GU_CULL_FACE);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -256,7 +256,7 @@ int main(int argc, char* argv[])
sceGuDisable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -262,7 +262,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -321,7 +321,7 @@ int main(int argc, char* argv[])
}
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
frameBuffer = sceGuSwapBuffers();

View File

@@ -160,7 +160,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
sceGuEnable(GU_DITHER);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -307,7 +307,7 @@ int main(int argc, char* argv[])
drawShadowCaster( &torus );
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
}
// render to frame buffer
@@ -377,7 +377,7 @@ int main(int argc, char* argv[])
drawShadowReceiver( &grid, shadowProj );
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
}
sceDisplayWaitVblankStart();

View File

@@ -239,7 +239,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -265,7 +265,7 @@ int main(int argc, char* argv[])
sceGuAmbientColor(0xffffffff);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
}
// generate callable command-list for cube rendering
@@ -276,7 +276,7 @@ int main(int argc, char* argv[])
sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,cubeVertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
}
for(;;)
@@ -333,7 +333,7 @@ int main(int argc, char* argv[])
// this is done in order to stall GPU if it is ahead of CPU
sceGuFinish();
#endif
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
#ifndef ENABLE_FRAMERATE
// wait for next frame

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@@ -106,7 +106,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_LIGHT0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -187,7 +187,7 @@ int main(int argc, char* argv[])
}
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -296,7 +296,7 @@ int main(int argc, char* argv[])
sceGuClutLoad(256/8,palette);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
@@ -413,7 +413,7 @@ int main(int argc, char* argv[])
blitTexture(blit_method,0,0,SCR_WIDTH,SCR_HEIGHT,0,0,strip_widths[strip_width].width);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
// sum results and update report if more than one second has passed since last time

View File

@@ -170,7 +170,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CULL_FACE);
//sceGuEnable(GU_STATE_TEXTURE);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
@@ -236,7 +236,7 @@ int main(int argc, char* argv[])
sceGumRotateXYZ(&rot);
}
sceGuFinish();
//sceGuSync(0,0);
//sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
SpharmGenTest(rendermode);
@@ -257,7 +257,7 @@ int main(int argc, char* argv[])
}
buttonsold = pad.Buttons;
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
}

View File

@@ -230,7 +230,7 @@ int main(int argc, char* argv[])
// sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -303,7 +303,7 @@ int main(int argc, char* argv[])
renderSH(parametersSH);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -114,7 +114,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -181,7 +181,7 @@ int main(int argc, char* argv[])
// wait for next frame
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -174,7 +174,7 @@ int main(int argc, char** argv) {
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceGuDisplay(GU_TRUE);
while(1) {
@@ -211,7 +211,7 @@ int main(int argc, char** argv) {
drawString("Hello World from pspdev", 0, 224, c, 0);
sceGuFinish();
sceGuSync(0, 0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();

View File

@@ -199,7 +199,7 @@ int main(int argc, char** argv) {
sceGuDisable(GU_TEXTURE_2D);
sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -277,7 +277,7 @@ int main(int argc, char** argv) {
break;
}
sceGuFinish();
sceGuSync(0, 0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)frameBuffer);
pspDebugScreenSetXY(0,0);

View File

@@ -234,7 +234,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -560,7 +560,7 @@ int main(int argc, char* argv[])
sceGumLoadIdentity();
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
// draw cube
@@ -575,7 +575,7 @@ int main(int argc, char* argv[])
u64 tick1,tick2;
sceRtcGetCurrentTick(&tick1);
sceGuSendList(GU_TAIL,list,&tempGeContext);
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceRtcGetCurrentTick(&tick2);
// rescale number of batches if they rendered faster/slower than threshold

View File

@@ -136,7 +136,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -235,7 +235,7 @@ int main(int argc, char* argv[])
sceGuDepthMask(0);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
pspDebugScreenSetOffset((int)fbp0);
pspDebugScreenSetXY(0,0);

View File

@@ -156,7 +156,7 @@ static void SetupGu()
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -195,7 +195,7 @@ static void DrawStuff(void)
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
val ++;
}

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@@ -145,7 +145,7 @@ static void setupGu()
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -179,7 +179,7 @@ static void drawStuff(void)
sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
val++;
}

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@@ -72,7 +72,7 @@ void setupGu(void)
sceGuClearStencil(0);
sceGuFinish();
sceGuSync(0, 0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -83,7 +83,7 @@ void draw()
sceGuStart(GU_DIRECT, list);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_STENCIL_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0, 0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
}
void loadNetModules()

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@@ -143,7 +143,7 @@ static void SetupGu()
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -185,7 +185,7 @@ static void DrawStuff(void)
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
val ++;
}

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@@ -150,7 +150,7 @@ static void setupGu()
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -184,7 +184,7 @@ static void drawStuff(void)
sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
val++;
}

View File

@@ -71,7 +71,7 @@ int main(int argc, char* argv[])
sceGuEnable(GU_TEXTURE_2D);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
@@ -144,7 +144,7 @@ int main(int argc, char* argv[])
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
switch(sceUtilityOskGetStatus())
{