mirror of
https://github.com/pspdev/pspsdk.git
synced 2025-12-24 20:45:05 +00:00
Stop using magic numbers for sceGuSync
This commit is contained in:
@@ -141,7 +141,7 @@ int main(int argc, char* argv[]) {
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sceGuEnable(GU_CLIP_PLANES);
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sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -217,7 +217,7 @@ int main(int argc, char* argv[]) {
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}
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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pspDebugScreenSetOffset((int)buffer);
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pspDebugScreenSetXY(0,0);
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@@ -111,7 +111,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_BLEND);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -180,7 +180,7 @@ int main(int argc, char* argv[])
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// wait for next frame
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -149,7 +149,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_TEXTURE_2D);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(1);
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@@ -214,7 +214,7 @@ int main(int argc, char* argv[])
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simpleBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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float curr_fps = 1.0f / curr_ms;
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@@ -132,7 +132,7 @@ int main(int argc, char* argv[]) {
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sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_CLIP_PLANES);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -207,7 +207,7 @@ int main(int argc, char* argv[]) {
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}
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceCtrlReadBufferPositive(&pad, 1);
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@@ -94,7 +94,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_TEXTURE_2D);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -146,7 +146,7 @@ int main(int argc, char* argv[])
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// wait for next frame
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -63,7 +63,7 @@ int main(int argc, char* argv[])
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sceGuFrontFace(GU_CW);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(1);
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@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
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sceGuTexSync();
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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float curr_fps = 1.0f / curr_ms;
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@@ -116,7 +116,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_TEXTURE_2D);
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sceGuEnable(GU_CLIP_PLANES);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -169,7 +169,7 @@ int main(int argc, char* argv[])
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sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -95,7 +95,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_LIGHTING);
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sceGuEnable(GU_LIGHT0);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -196,7 +196,7 @@ int main(int argc, char* argv[])
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oldButtons = pad.Buttons;
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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// sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -215,7 +215,7 @@ int main(int argc, char* argv[]) {
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sceGuAmbientColor(0xffffffff);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -269,7 +269,7 @@ int main(int argc, char* argv[]) {
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old = pad.Buttons;
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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pspDebugScreenSetOffset((int)buffer);
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pspDebugScreenSetXY(0, 0);
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@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_LIGHT2);
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sceGuEnable(GU_LIGHT3);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -171,7 +171,7 @@ int main(int argc, char* argv[])
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sceGumDrawArray(GU_TRIANGLES,NP_VERTEX_FORMAT|GU_INDEX_16BIT|GU_TRANSFORM_3D,sizeof(torus_indices)/sizeof(unsigned short),torus_indices,torus_vertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -103,7 +103,7 @@ int main(int argc, char* argv[])
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sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -197,7 +197,7 @@ int main(int argc, char* argv[])
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// wait for next frame
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -81,7 +81,7 @@ int main(int argc, char* argv[])
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sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -140,7 +140,7 @@ int main(int argc, char* argv[])
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sceGuDisable(GU_COLOR_LOGIC_OP);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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gettimeofday(&tv,0);
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if ((tv.tv_sec-base_time.tv_sec) > TIME_SLICE)
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@@ -74,7 +74,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_TEXTURE_2D);
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//sceGuEnable(GU_CLIP_PLANES);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -136,7 +136,7 @@ int main(int argc, char* argv[])
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sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_3D,2*3,0,vertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -127,7 +127,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_LIGHTING);
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sceGuEnable(GU_LIGHT0);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -182,7 +182,7 @@ int main(int argc, char* argv[])
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sceGumDrawArray(GU_TRIANGLES,GU_COLOR_8888|GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_VERTICES(2)|GU_INDEX_16BIT|GU_TRANSFORM_3D,sizeof(indices)/sizeof(unsigned short),indices,vertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -114,7 +114,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_LIGHT0);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -204,7 +204,7 @@ int main(int argc, char* argv[])
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}
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -66,7 +66,7 @@ int main(int argc, char* argv[])
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sceGuShadeModel(GU_SMOOTH);
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sceGuDisable(GU_TEXTURE_2D);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(1);
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@@ -118,7 +118,7 @@ int main(int argc, char* argv[])
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sceGumDrawArray(GU_TRIANGLES,GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,1*3,0,vertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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pspDebugScreenSetOffset((int)fbp0);
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pspDebugScreenSetXY(0,0);
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@@ -131,7 +131,7 @@ int main(int argc, char* argv[])
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sceGuShadeModel(GU_SMOOTH);
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sceGuEnable(GU_CULL_FACE);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -256,7 +256,7 @@ int main(int argc, char* argv[])
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sceGuDisable(GU_TEXTURE_2D);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -262,7 +262,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -321,7 +321,7 @@ int main(int argc, char* argv[])
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}
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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frameBuffer = sceGuSwapBuffers();
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@@ -160,7 +160,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_TEXTURE_2D);
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sceGuEnable(GU_DITHER);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -307,7 +307,7 @@ int main(int argc, char* argv[])
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drawShadowCaster( &torus );
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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}
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// render to frame buffer
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@@ -377,7 +377,7 @@ int main(int argc, char* argv[])
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drawShadowReceiver( &grid, shadowProj );
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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}
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sceDisplayWaitVblankStart();
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@@ -239,7 +239,7 @@ int main(int argc, char* argv[])
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sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -265,7 +265,7 @@ int main(int argc, char* argv[])
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sceGuAmbientColor(0xffffffff);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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}
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// generate callable command-list for cube rendering
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@@ -276,7 +276,7 @@ int main(int argc, char* argv[])
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sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,cubeVertices);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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}
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for(;;)
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@@ -333,7 +333,7 @@ int main(int argc, char* argv[])
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// this is done in order to stall GPU if it is ahead of CPU
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sceGuFinish();
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#endif
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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#ifndef ENABLE_FRAMERATE
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// wait for next frame
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@@ -106,7 +106,7 @@ int main(int argc, char* argv[])
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||||
sceGuEnable(GU_LIGHT0);
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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@@ -187,7 +187,7 @@ int main(int argc, char* argv[])
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}
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||||
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||||
sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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sceDisplayWaitVblankStart();
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||||
sceGuSwapBuffers();
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||||
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||||
@@ -296,7 +296,7 @@ int main(int argc, char* argv[])
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||||
sceGuClutLoad(256/8,palette);
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||||
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||||
sceGuFinish();
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||||
sceGuSync(0,0);
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||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
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||||
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||||
sceDisplayWaitVblankStart();
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sceGuDisplay(1);
|
||||
@@ -413,7 +413,7 @@ int main(int argc, char* argv[])
|
||||
blitTexture(blit_method,0,0,SCR_WIDTH,SCR_HEIGHT,0,0,strip_widths[strip_width].width);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
// sum results and update report if more than one second has passed since last time
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@ int main(int argc, char* argv[])
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
//sceGuEnable(GU_STATE_TEXTURE);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(1);
|
||||
@@ -236,7 +236,7 @@ int main(int argc, char* argv[])
|
||||
sceGumRotateXYZ(&rot);
|
||||
}
|
||||
sceGuFinish();
|
||||
//sceGuSync(0,0);
|
||||
//sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
SpharmGenTest(rendermode);
|
||||
|
||||
@@ -257,7 +257,7 @@ int main(int argc, char* argv[])
|
||||
}
|
||||
buttonsold = pad.Buttons;
|
||||
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ int main(int argc, char* argv[])
|
||||
// sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -303,7 +303,7 @@ int main(int argc, char* argv[])
|
||||
renderSH(parametersSH);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
|
||||
@@ -114,7 +114,7 @@ int main(int argc, char* argv[])
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_TEXTURE_2D);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -181,7 +181,7 @@ int main(int argc, char* argv[])
|
||||
// wait for next frame
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
|
||||
@@ -174,7 +174,7 @@ int main(int argc, char** argv) {
|
||||
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
||||
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
sceGuDisplay(GU_TRUE);
|
||||
|
||||
while(1) {
|
||||
@@ -211,7 +211,7 @@ int main(int argc, char** argv) {
|
||||
drawString("Hello World from pspdev", 0, 224, c, 0);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0, 0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
|
||||
@@ -199,7 +199,7 @@ int main(int argc, char** argv) {
|
||||
sceGuDisable(GU_TEXTURE_2D);
|
||||
sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -277,7 +277,7 @@ int main(int argc, char** argv) {
|
||||
break;
|
||||
}
|
||||
sceGuFinish();
|
||||
sceGuSync(0, 0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
pspDebugScreenSetOffset((int)frameBuffer);
|
||||
pspDebugScreenSetXY(0,0);
|
||||
|
||||
@@ -234,7 +234,7 @@ int main(int argc, char* argv[])
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -560,7 +560,7 @@ int main(int argc, char* argv[])
|
||||
sceGumLoadIdentity();
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
// draw cube
|
||||
|
||||
@@ -575,7 +575,7 @@ int main(int argc, char* argv[])
|
||||
u64 tick1,tick2;
|
||||
sceRtcGetCurrentTick(&tick1);
|
||||
sceGuSendList(GU_TAIL,list,&tempGeContext);
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
sceRtcGetCurrentTick(&tick2);
|
||||
|
||||
// rescale number of batches if they rendered faster/slower than threshold
|
||||
|
||||
@@ -136,7 +136,7 @@ int main(int argc, char* argv[])
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -235,7 +235,7 @@ int main(int argc, char* argv[])
|
||||
sceGuDepthMask(0);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
pspDebugScreenSetOffset((int)fbp0);
|
||||
pspDebugScreenSetXY(0,0);
|
||||
|
||||
@@ -156,7 +156,7 @@ static void SetupGu()
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -195,7 +195,7 @@ static void DrawStuff(void)
|
||||
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
val ++;
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ static void setupGu()
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -179,7 +179,7 @@ static void drawStuff(void)
|
||||
sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
val++;
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ void setupGu(void)
|
||||
sceGuClearStencil(0);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0, 0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -83,7 +83,7 @@ void draw()
|
||||
sceGuStart(GU_DIRECT, list);
|
||||
sceGuClear(GU_COLOR_BUFFER_BIT|GU_STENCIL_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
|
||||
sceGuFinish();
|
||||
sceGuSync(0, 0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
}
|
||||
|
||||
void loadNetModules()
|
||||
|
||||
@@ -143,7 +143,7 @@ static void SetupGu()
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -185,7 +185,7 @@ static void DrawStuff(void)
|
||||
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
val ++;
|
||||
}
|
||||
|
||||
@@ -150,7 +150,7 @@ static void setupGu()
|
||||
sceGuEnable(GU_CULL_FACE);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
@@ -184,7 +184,7 @@ static void drawStuff(void)
|
||||
sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
val++;
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ int main(int argc, char* argv[])
|
||||
sceGuEnable(GU_TEXTURE_2D);
|
||||
sceGuEnable(GU_CLIP_PLANES);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuDisplay(GU_TRUE);
|
||||
|
||||
@@ -144,7 +144,7 @@ int main(int argc, char* argv[])
|
||||
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
|
||||
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
sceGuSync(GU_SYNC_FINISH, GU_SYNC_WHAT_DONE);
|
||||
|
||||
switch(sceUtilityOskGetStatus())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user