mirror of
https://github.com/pspdev/pspsdk.git
synced 2025-10-04 09:08:30 +00:00
samples/net/simple: Run in user mode instead of kernel mode
Kernel mode samples did not run correctly. This commit switches the sample over to run in userland, and changes some heap settings as well.
This commit is contained in:
@@ -9,278 +9,242 @@
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* Some small parts (c) 2005 PSPPet
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*
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*/
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#include <arpa/inet.h>
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#include <errno.h>
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspnet_apctl.h>
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#include <pspsdk.h>
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#include <stdlib.h>
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#include <psputility.h>
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#include <string.h>
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#include <unistd.h>
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#include <pspnet.h>
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#include <pspnet_inet.h>
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#include <pspnet_apctl.h>
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#include <pspnet_resolver.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/select.h>
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#include <errno.h>
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#define printf pspDebugScreenPrintf
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#define MODULE_NAME "NetSample"
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#define HELLO_MSG "Hello there. Type away.\r\n"
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#define HELLO_MSG "Hello there. Type away.\r\n"
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PSP_MODULE_INFO(MODULE_NAME, 0x1000, 1, 1);
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PSP_MAIN_THREAD_ATTR(0);
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PSP_MODULE_INFO(MODULE_NAME, 0, 1, 1);
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PSP_HEAP_THRESHOLD_SIZE_KB(1024);
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PSP_HEAP_SIZE_KB(-2048);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
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PSP_MAIN_THREAD_STACK_SIZE_KB(1024);
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/* Exit callback */
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int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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int exit_callback(int arg1, int arg2, void *common) {
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sceKernelExitGame();
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return 0;
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}
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/* Callback thread */
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int CallbackThread(SceSize args, void *argp)
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{
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int cbid;
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int CallbackThread(SceSize args, void *argp) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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return 0;
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}
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/* Sets up the callback thread and returns its thread id */
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int SetupCallbacks(void)
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{
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int thid = 0;
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int SetupCallbacks(void) {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread,
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0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
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if(thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0,
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PSP_THREAD_ATTR_USER, 0);
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if (thid >= 0) {
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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return thid;
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}
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#define SERVER_PORT 23
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int make_socket(uint16_t port)
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{
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int sock;
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int ret;
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struct sockaddr_in name;
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int make_socket(uint16_t port) {
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int sock;
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int ret;
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struct sockaddr_in name;
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sock = socket(PF_INET, SOCK_STREAM, 0);
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if(sock < 0)
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{
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return -1;
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}
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sock = socket(PF_INET, SOCK_STREAM, 0);
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if (sock < 0) {
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return -1;
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}
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name.sin_family = AF_INET;
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name.sin_port = htons(port);
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name.sin_addr.s_addr = htonl(INADDR_ANY);
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ret = bind(sock, (struct sockaddr *) &name, sizeof(name));
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if(ret < 0)
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{
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return -1;
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}
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name.sin_family = AF_INET;
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name.sin_port = htons(port);
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name.sin_addr.s_addr = htonl(INADDR_ANY);
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ret = bind(sock, (struct sockaddr *)&name, sizeof(name));
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if (ret < 0) {
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return -1;
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}
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return sock;
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return sock;
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}
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/* Start a simple tcp echo server */
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void start_server(const char *szIpAddr)
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{
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int ret;
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int sock;
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int new = -1;
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struct sockaddr_in client;
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size_t size;
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int readbytes;
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char data[1024];
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fd_set set;
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fd_set setsave;
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void start_server(const char *szIpAddr) {
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int ret;
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int sock;
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int new = -1;
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struct sockaddr_in client;
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unsigned int size;
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int readbytes;
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char data[1024];
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fd_set set;
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fd_set setsave;
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/* Create a socket for listening */
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sock = make_socket(SERVER_PORT);
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if(sock < 0)
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{
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printf("Error creating server socket\n");
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return;
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}
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/* Create a socket for listening */
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sock = make_socket(SERVER_PORT);
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if (sock < 0) {
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printf("Error creating server socket\n");
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return;
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}
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ret = listen(sock, 1);
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if(ret < 0)
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{
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printf("Error calling listen\n");
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return;
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}
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ret = listen(sock, 1);
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if (ret < 0) {
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printf("Error calling listen\n");
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return;
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}
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printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
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printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
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FD_ZERO(&set);
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FD_SET(sock, &set);
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setsave = set;
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FD_ZERO(&set);
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FD_SET(sock, &set);
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setsave = set;
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while(1)
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{
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int i;
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set = setsave;
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if(select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0)
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{
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printf("select error\n");
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return;
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}
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while (1) {
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int i;
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set = setsave;
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if (select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0) {
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printf("select error\n");
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return;
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}
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for(i = 0; i < FD_SETSIZE; i++)
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{
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if(FD_ISSET(i, &set))
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{
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int val = i;
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for (i = 0; i < FD_SETSIZE; i++) {
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if (FD_ISSET(i, &set)) {
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int val = i;
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if(val == sock)
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{
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new = accept(sock, (struct sockaddr *) &client, &size);
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if(new < 0)
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{
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printf("Error in accept %s\n", strerror(errno));
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close(sock);
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return;
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}
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if (val == sock) {
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new = accept(sock, (struct sockaddr *)&client, &size);
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if (new < 0) {
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printf("Error in accept %s\n", strerror(errno));
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close(sock);
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return;
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}
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printf("New connection %d from %s:%d\n", val,
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inet_ntoa(client.sin_addr),
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ntohs(client.sin_port));
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printf("New connection %d from %s:%d\n", val,
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inet_ntoa(client.sin_addr), ntohs(client.sin_port));
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write(new, HELLO_MSG, strlen(HELLO_MSG));
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write(new, HELLO_MSG, strlen(HELLO_MSG));
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FD_SET(new, &setsave);
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}
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else
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{
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readbytes = read(val, data, sizeof(data));
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if(readbytes <= 0)
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{
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printf("Socket %d closed\n", val);
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FD_CLR(val, &setsave);
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close(val);
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}
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else
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{
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write(val, data, readbytes);
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printf("%.*s", readbytes, data);
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}
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}
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}
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}
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}
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FD_SET(new, &setsave);
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} else {
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readbytes = read(val, data, sizeof(data));
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if (readbytes <= 0) {
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printf("Socket %d closed\n", val);
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FD_CLR(val, &setsave);
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close(val);
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} else {
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write(val, data, readbytes);
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printf("%.*s", readbytes, data);
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}
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}
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}
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}
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}
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close(sock);
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close(sock);
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}
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/* Connect to an access point */
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int connect_to_apctl(int config)
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{
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int err;
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int stateLast = -1;
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int connect_to_apctl(int config) {
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int err;
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int stateLast = -1;
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/* Connect using the first profile */
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err = sceNetApctlConnect(config);
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if (err != 0)
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{
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printf(MODULE_NAME ": sceNetApctlConnect returns %08X\n", err);
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return 0;
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}
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/* Connect using the first profile */
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err = sceNetApctlConnect(config);
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if (err != 0) {
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printf(MODULE_NAME ": sceNetApctlConnect returns %08X\n", err);
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return 0;
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}
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printf(MODULE_NAME ": Connecting...\n");
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while (1)
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{
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int state;
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err = sceNetApctlGetState(&state);
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if (err != 0)
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{
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printf(MODULE_NAME ": sceNetApctlGetState returns $%x\n", err);
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break;
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}
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if (state > stateLast)
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{
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printf(" connection state %d of 4\n", state);
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stateLast = state;
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}
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if (state == 4)
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break; // connected with static IP
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printf(MODULE_NAME ": Connecting...\n");
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while (1) {
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int state;
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err = sceNetApctlGetState(&state);
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if (err != 0) {
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printf(MODULE_NAME ": sceNetApctlGetState returns $%x\n", err);
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break;
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}
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if (state > stateLast) {
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printf(" connection state %d of 4\n", state);
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stateLast = state;
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}
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if (state == 4)
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break; // connected with static IP
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// wait a little before polling again
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sceKernelDelayThread(50*1000); // 50ms
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}
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printf(MODULE_NAME ": Connected!\n");
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// wait a little before polling again
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sceKernelDelayThread(50 * 1000); // 50ms
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}
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printf(MODULE_NAME ": Connected!\n");
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if(err != 0)
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{
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return 0;
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}
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if (err != 0) {
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return 0;
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}
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return 1;
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return 1;
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}
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int net_thread(SceSize args, void *argp)
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{
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int err;
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int net_thread(SceSize args, void *argp) {
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int err;
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do
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{
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if((err = pspSdkInetInit()))
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{
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printf(MODULE_NAME ": Error, could not initialise the network %08X\n", err);
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break;
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}
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do {
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if ((err = pspSdkInetInit())) {
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printf(MODULE_NAME ": Error, could not initialise the network %08X\n",
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err);
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break;
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}
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if(connect_to_apctl(1))
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{
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// connected, get my IPADDR and run test
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union SceNetApctlInfo info;
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if (connect_to_apctl(1)) {
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// connected, get my IPADDR and run test
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union SceNetApctlInfo info;
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if (sceNetApctlGetInfo(8, &info) != 0)
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strcpy(info.ip, "unknown IP");
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if (sceNetApctlGetInfo(8, &info) != 0)
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strcpy(info.ip, "unknown IP");
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start_server(info.ip);
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}
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}
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while(0);
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start_server(info.ip);
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}
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} while (0);
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return 0;
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return 0;
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}
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/* Simple thread */
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int main(int argc, char **argv)
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{
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SceUID thid;
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int main(int argc, char **argv) {
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SceUID thid;
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SetupCallbacks();
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SetupCallbacks();
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pspDebugScreenInit();
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sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
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sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
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if(pspSdkLoadInetModules() < 0)
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{
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printf("Error, could not load inet modules\n");
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sceKernelSleepThread();
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}
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pspDebugScreenInit();
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/* Create a user thread to do the real work */
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thid = sceKernelCreateThread("net_thread", net_thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL);
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if(thid < 0)
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{
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printf("Error, could not create thread\n");
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sceKernelSleepThread();
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}
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/* Create a user thread to do the real work */
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thid =
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sceKernelCreateThread("net_thread", net_thread,
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0x11, // default priority
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256 * 1024, // stack size (256KB is regular default)
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PSP_THREAD_ATTR_USER, NULL);
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if (thid < 0) {
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printf("Error, could not create thread\n");
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sceKernelSleepThread();
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}
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sceKernelStartThread(thid, 0, NULL);
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sceKernelStartThread(thid, 0, NULL);
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sceKernelExitDeleteThread(0);
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sceKernelExitDeleteThread(0);
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return 0;
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return 0;
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}
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Block a user