diff --git a/src/samples/gu/beginobject/beginobject.c b/src/samples/gu/beginobject/beginobject.c index 922aa15e..a18e08bf 100644 --- a/src/samples/gu/beginobject/beginobject.c +++ b/src/samples/gu/beginobject/beginobject.c @@ -125,8 +125,8 @@ int main(int argc, char* argv[]) { sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/celshading/celshading.c b/src/samples/gu/celshading/celshading.c index 2ccd157e..435b3b17 100644 --- a/src/samples/gu/celshading/celshading.c +++ b/src/samples/gu/celshading/celshading.c @@ -117,8 +117,8 @@ int main(int argc, char* argv[]) { sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/envmap/envmap.c b/src/samples/gu/envmap/envmap.c index a1d1058d..2f48cbf0 100644 --- a/src/samples/gu/envmap/envmap.c +++ b/src/samples/gu/envmap/envmap.c @@ -35,7 +35,6 @@ extern unsigned char env0_start[]; #define SCR_WIDTH (480) #define SCR_HEIGHT (272) #define PIXEL_SIZE (4) /* change this if you change to another screenmode */ -#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE) #define TORUS_SLICES 48 // numc #define TORUS_ROWS 48 // numt diff --git a/src/samples/gu/integerdrawing/integerdrawing.c b/src/samples/gu/integerdrawing/integerdrawing.c index cc78b0fc..071e9963 100644 --- a/src/samples/gu/integerdrawing/integerdrawing.c +++ b/src/samples/gu/integerdrawing/integerdrawing.c @@ -188,8 +188,8 @@ int main(int argc, char* argv[]) { sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/morph/morph.c b/src/samples/gu/morph/morph.c index 2dc2b22f..7c4e226e 100644 --- a/src/samples/gu/morph/morph.c +++ b/src/samples/gu/morph/morph.c @@ -111,8 +111,8 @@ int main(int argc, char* argv[]) sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/morphskin/morphskin.c b/src/samples/gu/morphskin/morphskin.c index 7a55acaf..d9ac0da4 100644 --- a/src/samples/gu/morphskin/morphskin.c +++ b/src/samples/gu/morphskin/morphskin.c @@ -88,8 +88,8 @@ int main(int argc, char* argv[]) sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/reflection/reflection.c b/src/samples/gu/reflection/reflection.c index 7c8e2042..fa3e125d 100644 --- a/src/samples/gu/reflection/reflection.c +++ b/src/samples/gu/reflection/reflection.c @@ -117,8 +117,8 @@ int main(int argc, char* argv[]) sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/signals/signals.c b/src/samples/gu/signals/signals.c index 46bbdd24..94892088 100644 --- a/src/samples/gu/signals/signals.c +++ b/src/samples/gu/signals/signals.c @@ -222,8 +222,8 @@ int main(int argc, char* argv[]) // setup GU sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/skinning/skinning.c b/src/samples/gu/skinning/skinning.c index fcb55f50..ff600769 100644 --- a/src/samples/gu/skinning/skinning.c +++ b/src/samples/gu/skinning/skinning.c @@ -81,8 +81,8 @@ int main(int argc, char* argv[]) sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/gu/spharm/cube.c b/src/samples/gu/spharm/cube.c index 3b7f8f08..f3df4d1f 100644 --- a/src/samples/gu/spharm/cube.c +++ b/src/samples/gu/spharm/cube.c @@ -153,8 +153,8 @@ int main(int argc, char* argv[]) // setup sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710);//0xc350=50000 0x2710=10000 diff --git a/src/samples/gu/text/main.c b/src/samples/gu/text/main.c index e90c1f38..1e9dd397 100644 --- a/src/samples/gu/text/main.c +++ b/src/samples/gu/text/main.c @@ -152,8 +152,8 @@ int main(int argc, char** argv) { sceGuInit(); sceGuStart(GU_DIRECT, list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/savedata/utility/main.c b/src/samples/savedata/utility/main.c index 9caf369e..4fd7433c 100644 --- a/src/samples/savedata/utility/main.c +++ b/src/samples/savedata/utility/main.c @@ -141,8 +141,8 @@ static void SetupGu() sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/utility/gamesharing/main.c b/src/samples/utility/gamesharing/main.c index 2afbc7c8..a32d751d 100644 --- a/src/samples/utility/gamesharing/main.c +++ b/src/samples/utility/gamesharing/main.c @@ -130,8 +130,8 @@ static void setupGu() sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/utility/msgdialog/main.c b/src/samples/utility/msgdialog/main.c index 42c8bfae..d19a1c8d 100644 --- a/src/samples/utility/msgdialog/main.c +++ b/src/samples/utility/msgdialog/main.c @@ -128,8 +128,8 @@ static void SetupGu() sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/utility/netdialog/main.c b/src/samples/utility/netdialog/main.c index 004b5dd6..89e8f585 100644 --- a/src/samples/utility/netdialog/main.c +++ b/src/samples/utility/netdialog/main.c @@ -135,8 +135,8 @@ static void setupGu() sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); diff --git a/src/samples/utility/osk/main.c b/src/samples/utility/osk/main.c index 030d24ad..4a00f17f 100644 --- a/src/samples/utility/osk/main.c +++ b/src/samples/utility/osk/main.c @@ -55,8 +55,8 @@ int main(int argc, char* argv[]) sceGuInit(); sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); - sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); - sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); + sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH); + sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710);